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Galycon

PROFILE

Galycon

Rasr developed core gameplay systems and user interface enhancements for the Burned-Games/W40K-TLM repository, focusing on level design, progression, and player feedback over a three-month period. He refined early-game encounters and balanced enemy spawns using Unity and C#, while integrating Lua scripting for dynamic behaviors. His work included implementing structured levels and missions, expanding combat with new enemy types, and introducing resource and crafting mechanics. Rasr also delivered UI improvements such as popups, player indicators, and in-game tutorials, addressing onboarding and engagement. The engineering demonstrated depth in asset management, configuration, and iterative playtesting, resulting in a more stable, engaging experience.

Overall Statistics

Feature vs Bugs

91%Features

Repository Contributions

62Total
Bugs
3
Commits
62
Features
31
Lines of code
1,754,060
Activity Months3

Work History

June 2025

22 Commits • 11 Features

Jun 1, 2025

June 2025 performance highlights for Burned-Games/W40K-TLM. Focused on delivering core gameplay features, enhancing player feedback, and stabilizing the experience with targeted UI and visual improvements. The work emphasizes business value through onboarding clarity, engaging visuals, and robust UI systems, while maintaining stability across features.

May 2025

37 Commits • 19 Features

May 1, 2025

May 2025 Performance Summary: Delivered a cohesive set of core gameplay, progression, and UI improvements across Burned-Games/W40K-TLM, enabling richer player onboarding, longer engagement, and scalable content for Level 2. Focused on strengthening mechanics, balancing, and feedback loops while expanding the early-game content and crafting systems. Ensured stability with targeted bug fixes and introduced structured progression via levels and missions.

April 2025

3 Commits • 1 Features

Apr 1, 2025

Month: 2025-04 | This monthly summary covers the Burned-Games/W40K-TLM work focused on Level 1 refinement and balance, with an emphasis on delivering a polished first encounter and solidifying early-game pacing. What was delivered: - Level 1: Level Design Refinement and Enemy Encounter Balancing: Refined level geometry by adjusting positions, scales, and enemy spawn zones to improve player experience, balance, and visual presentation. - Implementation and polish aligned with commits that moved Level 1 enemy balance forward and added environmental visuals (RSR - Enemies ?, RSR - Level 1 all enemies, Rock Walls). Major bugs fixed: - No major bugs reported this month. Effort concentrated on balancing, polish, and visual presentation to ensure a smooth first-impression and reduce playtest friction. Overall impact and accomplishments: - Improved onboarding and early-game pacing for Level 1, contributing to a more engaging first contact with the game and stronger early retention signals. - Established a more stable balance curve for Level 1 encounters, enabling more predictable testing and iteration in subsequent levels. - Created clearer level geometry and aesthetics through rock-wall enhancements, improving navigation and visual storytelling. Technologies/skills demonstrated: - Level design tooling and iteration, enemy balancing, and spawn-zone tuning. - Asset placement and visual polish for early-game environments. - Playtesting-driven iteration and documentation through descriptive commit messages and Git history. - Git-based collaboration and traceability of changes.

Activity

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Quality Metrics

Correctness81.0%
Maintainability81.2%
Architecture74.2%
Performance73.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONLuaTeaTeaSceneUnity Prefablua

Technical Skills

3D Asset Placement3D Graphics3D ModelingAnimation SystemsAsset ConfigurationAsset IndexingAsset IntegrationAsset ManagementAsset PlacementAudio IntegrationC#CinematicsConfigurationConfiguration ManagementData Configuration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Burned-Games/W40K-TLM

Apr 2025 Jun 2025
3 Months active

Languages Used

TeaTeaSceneluaC#JSONLuaUnity Prefab

Technical Skills

ConfigurationGame DevelopmentLevel DesignAnimation SystemsAsset ConfigurationAsset Indexing

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