
Aleix Botella developed core gameplay systems and onboarding features for the Burned-Games/W40K-TLM repository, focusing on player controls, combat mechanics, and a robust tutorial system. He integrated animation pipelines, visual effects, and UI enhancements using Unity and C#, while leveraging Lua scripting for gameplay logic. His work included refactoring player systems for maintainability, implementing grenade and weapon mechanics, and optimizing performance across multiple levels. By addressing over ninety bugs and delivering over a hundred features in four months, Aleix improved code quality, stability, and player experience. His technical depth ensured scalable systems and a cleaner project structure for future development.

June 2025 performance summary for Burned-Games/W40K-TLM: Delivered core onboarding and gameplay polish through a robust Tutorial system (initial setup, sword tutorial, overall progression) with fade-in UI, enabling a bug-free player journey. Brought new player support across all levels and menus (Level 1/2/3, Boss Arena, Main Menu) to improve onboarding consistency and testability. Fixed critical combat and gameplay bugs, including boss spawn logic and sword interactions with the boss, along with lever interactions, level crashes, and VFX-related issues to bolster stability. Implemented immersive visuals and UI enhancements: intro cinematic shake, healing and grenade visual effects, grenade preview UI, and unified tutorial button UX. Performed substantial codebase cleanup, import fixes, and several stability fixes including hard crashes in Main Arena. Demonstrated strong performance optimization and debugging skills, contributing to a more maintainable codebase and faster iteration cycles. Business value: smoother onboarding, fewer runtime bugs, higher-quality player feedback, and a cleaner project structure for future feature work.
June 2025 performance summary for Burned-Games/W40K-TLM: Delivered core onboarding and gameplay polish through a robust Tutorial system (initial setup, sword tutorial, overall progression) with fade-in UI, enabling a bug-free player journey. Brought new player support across all levels and menus (Level 1/2/3, Boss Arena, Main Menu) to improve onboarding consistency and testability. Fixed critical combat and gameplay bugs, including boss spawn logic and sword interactions with the boss, along with lever interactions, level crashes, and VFX-related issues to bolster stability. Implemented immersive visuals and UI enhancements: intro cinematic shake, healing and grenade visual effects, grenade preview UI, and unified tutorial button UX. Performed substantial codebase cleanup, import fixes, and several stability fixes including hard crashes in Main Arena. Demonstrated strong performance optimization and debugging skills, contributing to a more maintainable codebase and faster iteration cycles. Business value: smoother onboarding, fewer runtime bugs, higher-quality player feedback, and a cleaner project structure for future feature work.
May 2025 monthly summary for Burned-Games/W40K-TLM focusing on delivering business value through feature-rich gameplay, stability improvements, and UI polish across Level 1-3 and main project scope.
May 2025 monthly summary for Burned-Games/W40K-TLM focusing on delivering business value through feature-rich gameplay, stability improvements, and UI polish across Level 1-3 and main project scope.
April 2025 summary for Burned-Games/W40K-TLM: Delivered core gameplay systems, animation and visual polish, level/camera enhancements, and stability improvements that directly increase player engagement and release confidence. Key work spanned scaffolding, player weapons/abilities, an enhanced animation pipeline with Run Animations, new map and environment props, God Mode V02, neural inhibition effects, charged zone visuals, sword push and movement integration, Level 3 improvements, Coliseum camera, and UI controls (reload and recharge). We expanded bullet visuals and debug logging, plus input/collider fixes while resolving critical bugs affecting death flow, grenade behavior, and weapon cooldowns. Overall, these changes accelerate feature delivery, improve stability, and elevate the player experience.
April 2025 summary for Burned-Games/W40K-TLM: Delivered core gameplay systems, animation and visual polish, level/camera enhancements, and stability improvements that directly increase player engagement and release confidence. Key work spanned scaffolding, player weapons/abilities, an enhanced animation pipeline with Run Animations, new map and environment props, God Mode V02, neural inhibition effects, charged zone visuals, sword push and movement integration, Level 3 improvements, Coliseum camera, and UI controls (reload and recharge). We expanded bullet visuals and debug logging, plus input/collider fixes while resolving critical bugs affecting death flow, grenade behavior, and weapon cooldowns. Overall, these changes accelerate feature delivery, improve stability, and elevate the player experience.
March 2025 – Burned-Games/W40K-TLM. Delivered core gameplay enhancements and a clean, more maintainable player system, laying groundwork for future features and faster iteration cycles. Key features delivered: - Enhanced Player Core Gameplay and Controls: refined camera movement/rotation/zoom, shooting mechanics, and dash; commits: 4c6ed7680e2daea4c4fe7dba07cf254c6c20ef6b, 163f1e1fcd3ca84461cec24e7396dd4dc903f4c1, aea74627a8b4143a3cc6c1be9bed6d88b362ec83. - Player Systems Refactor and Cleanup: improved readability and maintainability of player scripts; commits: 195586ddef8ba7b52c8bd48c5f8b28af4b422e3e, b151a5695a8ee6b620191561188e86e3252cf0a6, 43aa68c904326849e83f64f12a1a17633d77eb9e. Major bug fixes: - Cleanup of verbose prints to reduce log noise and aid debugging; commit: 43aa68c904326849e83f64f12a1a17633d77eb9e. Overall impact: Higher quality gameplay and a scalable codebase, enabling faster delivery of next features with lower risk and maintenance cost. Technologies/skills demonstrated: Unity/C#, gameplay systems integration, robust refactoring, improved logging, and cross-language collaboration in commit messages.
March 2025 – Burned-Games/W40K-TLM. Delivered core gameplay enhancements and a clean, more maintainable player system, laying groundwork for future features and faster iteration cycles. Key features delivered: - Enhanced Player Core Gameplay and Controls: refined camera movement/rotation/zoom, shooting mechanics, and dash; commits: 4c6ed7680e2daea4c4fe7dba07cf254c6c20ef6b, 163f1e1fcd3ca84461cec24e7396dd4dc903f4c1, aea74627a8b4143a3cc6c1be9bed6d88b362ec83. - Player Systems Refactor and Cleanup: improved readability and maintainability of player scripts; commits: 195586ddef8ba7b52c8bd48c5f8b28af4b422e3e, b151a5695a8ee6b620191561188e86e3252cf0a6, 43aa68c904326849e83f64f12a1a17633d77eb9e. Major bug fixes: - Cleanup of verbose prints to reduce log noise and aid debugging; commit: 43aa68c904326849e83f64f12a1a17633d77eb9e. Overall impact: Higher quality gameplay and a scalable codebase, enabling faster delivery of next features with lower risk and maintenance cost. Technologies/skills demonstrated: Unity/C#, gameplay systems integration, robust refactoring, improved logging, and cross-language collaboration in commit messages.
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