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5tickman

PROFILE

5tickman

Over a two-month period, 5tick contributed to Citadel-Station-13/space-station-14 by delivering four features focused on asset configuration and data modeling for in-game items. They overhauled food item prototypes, refining appearance, size, and interaction properties, and introduced new burger variants to enhance gameplay clarity. Using YAML and configuration management skills, 5tick standardized edible item definitions and reorganized entity metadata to improve consistency and maintainability. Their work included updating loot box contents and balancing storage container items, establishing a data-driven workflow for asset updates. These contributions improved visual fidelity, gameplay consistency, and laid a foundation for scalable asset management in future iterations.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

11Total
Bugs
0
Commits
11
Features
4
Lines of code
1,119
Activity Months2

Work History

August 2025

3 Commits • 2 Features

Aug 1, 2025

August 2025 monthly summary for Citadel-Station-13/space-station-14 focusing on item system standardization and loot balance. Key features delivered include edible item standardization and metadata reorganization, and removal of FoodBurgerCrazy from loot containers. These changes improve gameplay consistency, reduce maintenance overhead, and support future expansions. Highlights include a standardized edible taxonomy across item definitions, reorganization of entity metadata fields for consistent data access patterns, and targeted loot balance adjustments to reflect updated item availability in storage containers.

July 2025

8 Commits • 2 Features

Jul 1, 2025

Summary for 2025-07: Implemented data-driven asset updates to improve visual fidelity and interaction for core items, focusing on food items and loot-kit components in Citadel-Station-13/space-station-14. Delivered two major features with accompanying config work and core fixes that enhance gameplay clarity and loot usability, laying groundwork for scalable asset management and future iterations. Key features delivered: - Food item appearance and property refinement: Overhauled food item prototypes (size, shape, storedOffset, and item properties) and introduced new burger variants to enhance visuals and interaction. - Loot box contents and syndicate kit item updates: Updated item IDs in emergency loot boxes and expanded syndicate combat bakery kit with new Storage and Item components, defining shape and size to improve loot balance and kit usability. Major bugs fixed: - Resolved item geometry and rendering inconsistencies affecting gameplay visuals (e.g., burger sizing, cheese wedge placement, and cheese slice proportions) to ensure consistent interactions. Overall impact and accomplishments: - Increased visual fidelity and interaction quality across food items, improving player immersion and satisfaction. Enhanced loot/kit usability via clearly defined item shapes and sizes, supporting better balance and drop rates. Establishes a maintainable data-driven workflow for asset updates. Technologies/skills demonstrated: - Data-driven content updates via YAML/config changes (ingredients.yml, asset folders). - Proficiency with asset pipelines and version control (traceable commits across multiple files). - Cross-functional collaboration between design, art, and gameplay systems to deliver cohesive item behavior.

Activity

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Quality Metrics

Correctness92.6%
Maintainability92.6%
Architecture91.0%
Performance83.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

YAMLyml

Technical Skills

Asset ConfigurationAsset DefinitionAsset ManagementConfigurationConfiguration ManagementData ModelingGame Developmentdata modelinggame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Citadel-Station-13/space-station-14

Jul 2025 Aug 2025
2 Months active

Languages Used

YAMLyml

Technical Skills

Asset ConfigurationAsset DefinitionAsset ManagementConfigurationGame Developmentdata modeling

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