EXCEEDS logo
Exceeds
Cade Naylor

PROFILE

Cade Naylor

Developed and maintained the CapstoneRepository over seven months, delivering 28 features and resolving 19 bugs to enhance gameplay, UI, and system stability. Focused on Unity-based game development using C# and JSON, the work included implementing enemy command systems, refining player stats, and upgrading animation pipelines. Iterative improvements to UI/UX, asset management, and event-driven architecture enabled smoother player experiences and more reliable QA cycles. Upgrades to build tooling and version control ensured compatibility and reduced maintenance overhead. The approach emphasized robust error handling, modular prefab management, and scalable combat systems, resulting in a more maintainable and extensible codebase.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

113Total
Bugs
19
Commits
113
Features
28
Lines of code
275,292
Activity Months7

Work History

May 2026

21 Commits • 3 Features

May 1, 2026

2026-05 Monthly Summary – Karkaranos/CapstoneRepository. Focused on stabilizing core gameplay, refining UI, and restoring reliable enemy behavior. Delivered key features, fixed critical bugs, and reinforced playability with regression fixes and asset updates. Tech stack: Unity, C#, UI system, prefabs, and event-driven architecture. Business value: smoother player experience, robust combat visuals, and improved readiness for QA/regression testing.

April 2026

31 Commits • 8 Features

Apr 1, 2026

April 2026 performance summary for Karkaranos/CapstoneRepository focusing on delivering key features, stabilizing core flows, and enabling faster iteration for designers and QA.

March 2026

16 Commits • 2 Features

Mar 1, 2026

March 2026 performance summary for Karkaranos/CapstoneRepository. Focused on stabilizing gameplay flow, enhancing user experience, and hardening the build pipeline. The team delivered measurable improvements to core gameplay stability, UI/UX, and audio asset management, enabling smoother QA cycles and better player retention.

February 2026

4 Commits • 2 Features

Feb 1, 2026

February 2026 (2026-02) Monthly Summary — Karkaranos/CapstoneRepository. Focused on enhancing combat feedback and visual fidelity for melee engagements, while establishing a solid foundation for future combat features. No explicit major bugs fixed were reported in this period. Overall impact: higher-quality player experience, clearer damage signaling, and a scalable framework for status effects. Technologies/skills demonstrated include Unity-based shader/material work (Flash material), prefab updates, health/damage attribute tuning, and a status effects system with damage indicators and a lightning damage type.

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary for Karkaranos/CapstoneRepository. Focused on upgrading Unity and package versions to improve compatibility and performance across platforms. This effort reduces build failures and keeps the project aligned with supported tooling, enabling smoother feature delivery in the next cycle.

December 2025

14 Commits • 5 Features

Dec 1, 2025

December 2025 performance summary for Karkaranos/CapstoneRepository: Delivered a cohesive set of player-facing visuals, UI enhancements, and ambience improvements, complemented by a grid positioning bug fix and build settings update. Key outcomes include: enhanced player rendering and animations, a refreshed main menu and ambience, improved UI consistency with updated assets and fonts, upgraded ranged enemy visuals, and a more robust build/version workflow. These changes increase immersion, streamline gameplay flow, and reduce maintenance overhead. Demonstrated strengths in Unity animation pipelines, scene composition, UI architecture, asset management, and version control.

November 2025

26 Commits • 7 Features

Nov 1, 2025

November 2025: Consolidated CapstoneRepository into a more capable and stable foundation for future content. Delivered core gameplay data modeling enhancements, a complete enemy command system, and improved game settings/dictionary configurations, while also expanding the Marks system, strengthening player stats, and interlinking health mechanics. Focused on reliability, UI polish, and QA, resulting in fewer regressions and faster iteration cycles.

Activity

Loading activity data...

Quality Metrics

Correctness87.0%
Maintainability84.0%
Architecture83.6%
Performance84.0%
AI Usage23.2%

Skills & Technologies

Programming Languages

C#JSONNonePNGYAML

Technical Skills

3D Modeling3D modelingC#C# ScriptingC# programmingC# scriptingGame DesignGame DevelopmentPrefab ManagementUI designUI/UX DesignUnityUnity DevelopmentUnity scriptingVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Karkaranos/CapstoneRepository

Nov 2025 May 2026
7 Months active

Languages Used

C#YAMLJSONNonePNG

Technical Skills

C# programmingC# scriptingGame DesignPrefab ManagementUnityUnity Development