
Worked on the GeistHeist repository over two months, focusing on foundational gameplay scaffolding and project organization using Unity Engine and C#. Developed a Player Possession MonoBehaviour scaffold to support future gameplay features, implementing Start and Update methods and ensuring robust asset management with Unity .meta files. Subsequently, restructured the project’s asset and level folders, introducing dedicated directories for final and test levels to streamline development workflows. Deprecated and removed outdated scripts such as Sophia.cs to reduce technical debt and simplify the codebase. Emphasized asset management, code cleanup, and file organization, laying groundwork for maintainable and scalable game development.
October 2025: GeistHeist project housekeeping and debt cleanup. Implemented organized asset and level structure by introducing dedicated folders for Final Levels, Programming Test Levels, and Test Levels. Removed deprecated Sophia.cs and its metadata to simplify the codebase, reducing maintenance burden and runtime risk. These changes streamline development workflow, improve asset management, and set the stage for faster iteration and easier onboarding for new contributors.
October 2025: GeistHeist project housekeeping and debt cleanup. Implemented organized asset and level structure by introducing dedicated folders for Final Levels, Programming Test Levels, and Test Levels. Removed deprecated Sophia.cs and its metadata to simplify the codebase, reducing maintenance burden and runtime risk. These changes streamline development workflow, improve asset management, and set the stage for faster iteration and easier onboarding for new contributors.
Summary for 2025-09: Delivered foundational possession scaffolding to enable future gameplay features in GeistHeist. Implemented Player/Possession/Hello MonoBehaviour scaffold (Hello.cs) with Start and Update methods and added a Unity asset .meta file to support reliable asset management. All work captured in commit 6afb50fc862e859943bd213c06daca2899336636 (Brooke) for bboster/GeistHeist. No major bugs fixed this month; focus remained on establishing a solid foundation for future iteration. Overall impact: accelerates upcoming possession-related features, improves codebase organization, and reinforces asset management discipline. Technologies/skills demonstrated: Unity C#, MonoBehaviour patterns, Unity asset management, version control, collaborative commit practices.
Summary for 2025-09: Delivered foundational possession scaffolding to enable future gameplay features in GeistHeist. Implemented Player/Possession/Hello MonoBehaviour scaffold (Hello.cs) with Start and Update methods and added a Unity asset .meta file to support reliable asset management. All work captured in commit 6afb50fc862e859943bd213c06daca2899336636 (Brooke) for bboster/GeistHeist. No major bugs fixed this month; focus remained on establishing a solid foundation for future iteration. Overall impact: accelerates upcoming possession-related features, improves codebase organization, and reinforces asset management discipline. Technologies/skills demonstrated: Unity C#, MonoBehaviour patterns, Unity asset management, version control, collaborative commit practices.

Overview of all repositories you've contributed to across your timeline