
During September 2025, Ben Boster established the foundation for the Geist Heist project in the bboster/GeistHeist repository, focusing on scalable Unity game development. He set up the initial project structure using the Universal Render Pipeline, organized foundational folders, and performed repository and product naming cleanups to streamline onboarding and future collaboration. Ben introduced a TestCube GameObject in the sample scene, equipped with BoxCollider, MeshRenderer, and Transform components, to support iterative development and testing. His work leveraged C#, Unity, and version control with Git, emphasizing project configuration and file management to enable rapid prototyping and maintain a consistent development environment.

Monthly summary for 2025-09 focusing on establishing the Geist Heist foundation in Unity and laying groundwork for scalable development. Key features delivered and minor improvements implemented. No major bugs fixed this month. Business impact: faster onboarding, consistent project structure, and enabling rapid prototyping for next sprint.
Monthly summary for 2025-09 focusing on establishing the Geist Heist foundation in Unity and laying groundwork for scalable development. Key features delivered and minor improvements implemented. No major bugs fixed this month. Business impact: faster onboarding, consistent project structure, and enabling rapid prototyping for next sprint.
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