
Developed the foundation for the Geist Heist Unity project, focusing on scalable architecture and streamlined onboarding. Established project scaffolding in the bboster/GeistHeist repository, including Universal Render Pipeline setup, sample scene creation, and structured folder organization to support rapid prototyping. Implemented a TestCube GameObject with BoxCollider, MeshRenderer, and Transform components to facilitate iterative development and testing within Unity. Applied skills in C#, Unity, and version control to ensure consistent project configuration and clear repository naming, reducing friction for future collaborators. The work emphasized maintainable file management and scene setup, laying groundwork for efficient development in subsequent sprints.
Monthly summary for 2025-09 focusing on establishing the Geist Heist foundation in Unity and laying groundwork for scalable development. Key features delivered and minor improvements implemented. No major bugs fixed this month. Business impact: faster onboarding, consistent project structure, and enabling rapid prototyping for next sprint.
Monthly summary for 2025-09 focusing on establishing the Geist Heist foundation in Unity and laying groundwork for scalable development. Key features delivered and minor improvements implemented. No major bugs fixed this month. Business impact: faster onboarding, consistent project structure, and enabling rapid prototyping for next sprint.

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