
Developed core gameplay systems across two Unity projects, focusing on player interaction and maintainability. For BBurtz/488Prototype1, delivered foundational player movement with camera-relative controls and established input actions for interaction, laying a robust groundwork for future features. In bboster/GeistHeist, implemented a modular vending machine interaction system, handling input, dispensing logic, and action lifecycles, while also resolving UI persistence issues to ensure accurate game state representation. Leveraged C#, Unity, and C# scripting to create intuitive player experiences and maintainable codebases. The work emphasized clear modularization, reliable input handling, and thoughtful scene organization to support ongoing development and gameplay polish.
October 2025: GeistHeist progressed with a new gameplay feature set and targeted UI reliability fixes to enhance player experience and maintainability. The month emphasized delivering a robust vending interaction system and ensuring UI state consistency during dynamic gameplay events, aligning with business goals around polished gameplay and reduced bug surface.
October 2025: GeistHeist progressed with a new gameplay feature set and targeted UI reliability fixes to enhance player experience and maintainability. The month emphasized delivering a robust vending interaction system and ensuring UI state consistency during dynamic gameplay events, aligning with business goals around polished gameplay and reduced bug surface.
Month: 2025-01 — BBurtz/488Prototype1 foundational player scaffolding delivered. Implemented core player movement and camera-relative controls, added Interact and Switch input actions, and prepared the scene for interactions by renaming the player object and establishing conventions. Commits: de15e47ed9df43bbf17f2672bc617c2194137bef; 4e08f6ffb4eb7fae1ffab0201cfde4f4b35267f6. No major bugs fixed this month; focus on foundational gameplay scaffolding to enable faster iteration in February. Overall impact: provides a solid base for gameplay features and interaction systems, improving onboarding for new features and maintainability.
Month: 2025-01 — BBurtz/488Prototype1 foundational player scaffolding delivered. Implemented core player movement and camera-relative controls, added Interact and Switch input actions, and prepared the scene for interactions by renaming the player object and establishing conventions. Commits: de15e47ed9df43bbf17f2672bc617c2194137bef; 4e08f6ffb4eb7fae1ffab0201cfde4f4b35267f6. No major bugs fixed this month; focus on foundational gameplay scaffolding to enable faster iteration in February. Overall impact: provides a solid base for gameplay features and interaction systems, improving onboarding for new features and maintainability.

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