
Worked on the Styxou/EVC_test repository to establish foundational navigation systems for future AI-driven gameplay. Focused on importing and integrating NavMesh and Spline navigation assets within Unity, wiring up essential navigation objects and updating the Unity scene to support pathfinding and spline-based movement. Leveraged C# and Unity Editor skills to adjust scene layouts and introduce new game objects, ensuring the environment was ready for iterative design and further feature development. This initial groundwork reduced integration risks and set a stable baseline for subsequent AI and navigation features, emphasizing scene management and level design as core aspects of the engineering approach.
March 2025 monthly summary for Styxou/EVC_test focused on establishing navigation groundwork and scene setup for upcoming AI-driven gameplay. Implemented initial import of navigation assets (NavMesh and Spline) and wired up basic navigation objects. Created and updated the Unity scene to support navigation-enabled gameplay, including layout adjustments and new game objects. This work provides a stable baseline for pathfinding, spline-based movement, and iterative design, reducing future integration risk and accelerating feature delivery.
March 2025 monthly summary for Styxou/EVC_test focused on establishing navigation groundwork and scene setup for upcoming AI-driven gameplay. Implemented initial import of navigation assets (NavMesh and Spline) and wired up basic navigation objects. Created and updated the Unity scene to support navigation-enabled gameplay, including layout adjustments and new game objects. This work provides a stable baseline for pathfinding, spline-based movement, and iterative design, reducing future integration risk and accelerating feature delivery.

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