
Developed the foundational Unity scene and initial level layout for the Styxou/EVC_test repository, focusing on establishing a robust baseline for rapid prototyping and future development. Leveraged Unity and C# to create a new scene with core assets, including meta files, initial game objects, and integrated particle systems, while configuring rendering settings for immediate usability. Implemented first-pass Cube placements to enable early testing and iteration of level design concepts. Prioritized reliable scene management and asset organization to streamline onboarding and reduce future setup time. The work emphasized scalable scaffolding, with all changes tracked through version control to support ongoing feature development.
March 2025 — Styxou/EVC_test delivered foundational Unity scene and initial level layout to jumpstart prototyping. Implemented a new Unity scene with core assets (scene file, meta assets, initial game objects), integrated particle systems and rendering settings, and performed initial Cube-based level layout adjustments for immediate testing. Key commits captured the work: 6f8ac375f15d32a3b5e6252134edf5508946d817 ("Initialisation Scene") and b313e419822753fd9a9459b9a5340d941ad9fa97 ("debut LD"). Impact: provides a stable baseline for gameplay prototyping, accelerates onboarding, and reduces future setup time. Technologies/skills demonstrated: Unity Editor, scene management, object placement, particle systems, rendering configuration, asset/meta handling, and version control.
March 2025 — Styxou/EVC_test delivered foundational Unity scene and initial level layout to jumpstart prototyping. Implemented a new Unity scene with core assets (scene file, meta assets, initial game objects), integrated particle systems and rendering settings, and performed initial Cube-based level layout adjustments for immediate testing. Key commits captured the work: 6f8ac375f15d32a3b5e6252134edf5508946d817 ("Initialisation Scene") and b313e419822753fd9a9459b9a5340d941ad9fa97 ("debut LD"). Impact: provides a stable baseline for gameplay prototyping, accelerates onboarding, and reduces future setup time. Technologies/skills demonstrated: Unity Editor, scene management, object placement, particle systems, rendering configuration, asset/meta handling, and version control.

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