
Developed a new platformer level for the Styxou/EVC_test repository, focusing on Unity Engine and level design principles. The work involved creating two distinct Unity scenes, organizing assets, and setting up game objects and components to define both visual and interactive elements. Using the Unity Scene Description Language, the developer structured the project for maintainability and efficient iteration, preparing assets for future testing cycles. No major bugs were addressed during this period, as the primary focus was on expanding gameplay content and improving scene organization. This contribution supports faster development workflows and enhances the overall structure of the game project.
Monthly work summary for 2025-04: Delivered a new level design for a platformer in Styxou/EVC_test, established structured Unity scene organization, and prepared assets for testing and iteration. No major bugs fixed this period. The work contributes to gameplay content, maintainability, and faster iteration cycles.
Monthly work summary for 2025-04: Delivered a new level design for a platformer in Styxou/EVC_test, established structured Unity scene organization, and prepared assets for testing and iteration. No major bugs fixed this period. The work contributes to gameplay content, maintainability, and faster iteration cycles.

Overview of all repositories you've contributed to across your timeline