
During March 2025, Bastien Barbaroux developed core gameplay and rendering systems for the Styxou/EVC_test repository, focusing on foundational engineering for rapid iteration. He implemented spline extrusion and outline shader systems in Unity using C# and ShaderLab, enabling procedural rail geometry and enhanced visual effects. Bastien introduced a checkpoint-based gameplay loop, including a killer box hazard to increase challenge and pacing, and created a SkillCheckpoint system to dynamically grant or revoke player abilities such as wall running and grappling. He also performed asset management and scene cleanup, reducing project bloat and stabilizing core assets for future development and maintainability.

March 2025 monthly summary for Styxou/EVC_test focused on delivering core gameplay and rendering foundations, reducing asset bloat, and establishing a base for rapid iteration.
March 2025 monthly summary for Styxou/EVC_test focused on delivering core gameplay and rendering foundations, reducing asset bloat, and establishing a base for rapid iteration.
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