EXCEEDS logo
Exceeds
Andréa Godard

PROFILE

Andréa Godard

Andrea Godard developed and integrated a range of game assets and features across multiple repositories, including Alexandre-Coppens/Greek_Platformer and JoaBories/WS_Chair. She created and managed 2D and 3D assets, such as character animations, environmental props, and visual effects, using Unity and Unreal Engine. Her work included asset pipeline improvements, level design enhancements, and the implementation of save systems to support persistent gameplay. By leveraging C#, material creation, and asset management skills, Andrea addressed both visual fidelity and workflow efficiency, delivering maintainable solutions that improved rendering, asset organization, and player experience across diverse game environments and collaborative projects.

Overall Statistics

Feature vs Bugs

91%Features

Repository Contributions

28Total
Bugs
1
Commits
28
Features
10
Lines of code
35,781
Activity Months5

Work History

October 2025

10 Commits • 3 Features

Oct 1, 2025

Month: 2025-10 — JoaBories/WS_Chair. Summary: Delivered major visual and persistence improvements for the library environment and chair assets, with a scalable asset pipeline for future updates. Impact: enhanced user immersion through expanded 3D assets, updated level maps, and reliable level state saving, enabling longer play sessions and smoother playtests. Technologies/skills demonstrated: 3D asset integration, materials management, level save system, asset data governance, and cross-repo collaboration.

June 2025

3 Commits • 1 Features

Jun 1, 2025

June 2025 monthly work summary for Alexandre-Coppens/Greek_Platformer focusing on business value and technical achievements. This period centered on enriching the game's level aesthetics through asset/data integration and documenting changes for traceability.

May 2025

2 Commits • 1 Features

May 1, 2025

Summary for 2025-05: Implemented a New Tree Asset Pack for Greek_Platformer, including Cypress, Olive, and Vine assets (materials, static meshes, textures) and updated configuration to support Vulkan shader formats to enhance rendering options and visual variety. Fixed Vine Tree Asset Size via binary asset changes to ensure accurate visuals, addressing rendering accuracy and consistency. These changes increased asset diversity, improved rendering fidelity on Vulkan-enabled platforms, and strengthened production readiness for upcoming releases.

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for the LevelBuildingSpace project. Key deliverable: Cafeteria Asset Pack Expansion and Cleanup. Expanded the asset library with new 3D assets (benches, chairs, mugs, tables, napkins) and related textures/materials, plus cleanup/restructuring of cafeteria materials/assets to improve organization and maintainability. Result: faster level design workflows, more consistent visuals, and a cleaner asset pipeline for cafeteria scenes.

December 2024

11 Commits • 4 Features

Dec 1, 2024

December 2024: Delivered a cohesive animation and art upgrade for ARTFX-M2Games-Excalibur across Sorcerer, Arthur, and Alistair, plus a new moving-platform VFX. Implemented idle, magic, and laugh animations for Sorcerer with new spritesheets and environment tiles; added Arthur idle assets; introduced Alistair attack/throw/walk animations with refined curves and testing scenes; shipped a moving platform VFX with spawn, velocity, and lifetime, integrated into scenes. This work enhances character fidelity, accelerates level design, and strengthens the animation pipeline.

Activity

Loading activity data...

Quality Metrics

Correctness90.0%
Maintainability90.8%
Architecture89.4%
Performance87.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity MetaUnity YAMLUnreal Engine Assetbinaryini

Technical Skills

2D Animation3D Asset Creation3D Asset Integration3D Asset Management3D Modeling3D asset managementAnimationAsset IntegrationAsset ManagementGame ArtGame DevelopmentGraphics ConfigurationLevel DesignMaterial CreationTexturing

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

Alexandre-Coppens/ARTFX-M2Games-Excalibur

Dec 2024 Dec 2024
1 Month active

Languages Used

C#UnityUnity AssetUnity MetaUnity YAML

Technical Skills

2D AnimationAnimationAsset IntegrationAsset ManagementGame ArtGame Development

JoaBories/WS_Chair

Oct 2025 Oct 2025
1 Month active

Languages Used

No languages

Technical Skills

3D Asset Integration3D Asset Management3D Modeling3D asset managementAsset ManagementGame Development

Alexandre-Coppens/Greek_Platformer

May 2025 Jun 2025
2 Months active

Languages Used

Unreal Engine Assetbinaryini

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentGraphics ConfigurationMaterial Creation

paul-janicot/LevelBuildingSpace

Mar 2025 Mar 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

3D Asset CreationAsset ManagementLevel DesignUnreal Engine Asset Management

Generated by Exceeds AIThis report is designed for sharing and indexing