
Over four months, contributed to multiple game development projects including Greek_Platformer, ARTFX-M2Games-Excalibur, and WS_Chair, focusing on gameplay systems, level design, and asset integration. Delivered features such as cross-module save systems, camera overhauls, and blockout workflows, while addressing collision, navigation, and persistence challenges. Used C#, Unreal Engine Blueprints, and Unity to implement core mechanics, refine environment art, and optimize asset pipelines. Prioritized maintainability through file organization and modular scripting, enabling rapid iteration and stable builds. The work established robust foundations for testing and QA, improved player experience, and supported ongoing development across both 2D and 3D environments.
October 2025 performance summary for JoaBories/WS_Chair focusing on delivering a stable, testable environment and enabling persistent gameplay state across modules. Key work spanned cross-module save functionality, core world-building features, level layout reliability, and ongoing architectural groundwork (state machines and WIP features).
October 2025 performance summary for JoaBories/WS_Chair focusing on delivering a stable, testable environment and enabling persistent gameplay state across modules. Key work spanned cross-module save functionality, core world-building features, level layout reliability, and ongoing architectural groundwork (state machines and WIP features).
June 2025 performance summary for Alexandre-Coppens/Greek_Platformer. Focused on stabilizing Level 1 gameplay, delivering core features, and building a foundation for future iteration. Key work spanned feature delivery, stability fixes, persistence, testing, and QA-oriented refinements that together raise product quality and developer velocity.
June 2025 performance summary for Alexandre-Coppens/Greek_Platformer. Focused on stabilizing Level 1 gameplay, delivering core features, and building a foundation for future iteration. Key work spanned feature delivery, stability fixes, persistence, testing, and QA-oriented refinements that together raise product quality and developer velocity.
May 2025 monthly summary for Greek_Platformer (Alexandre-Coppens/Greek_Platformer). Focused on delivering Level 1 readiness, core progression features, persistence, and stability across the gameplay loop. The month culminated in a solid blueprint-driven foundation for Level 1 with QA scaffolding, a fleshed-out blockout, and robust state management, enabling faster iteration and better onboarding.
May 2025 monthly summary for Greek_Platformer (Alexandre-Coppens/Greek_Platformer). Focused on delivering Level 1 readiness, core progression features, persistence, and stability across the gameplay loop. The month culminated in a solid blueprint-driven foundation for Level 1 with QA scaffolding, a fleshed-out blockout, and robust state management, enabling faster iteration and better onboarding.
December 2024 monthly summary for Alexandre-Coppens/ARTFX-M2Games-Excalibur: Delivered critical Level 2 expansion with Level 2.5 polish, plus a comprehensive camera system overhaul and asset import optimization. These efforts improved player immersion, rendering consistency, and pipeline stability, enabling faster iteration on Level 2 content.
December 2024 monthly summary for Alexandre-Coppens/ARTFX-M2Games-Excalibur: Delivered critical Level 2 expansion with Level 2.5 polish, plus a comprehensive camera system overhaul and asset import optimization. These efforts improved player immersion, rendering consistency, and pipeline stability, enabling faster iteration on Level 2 content.

Overview of all repositories you've contributed to across your timeline