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alexandre.coppens

PROFILE

Alexandre.coppens

Worked on the WS_Chair repository to establish a scalable Unreal Engine architecture focused on AI-driven gameplay. Refactored the project hierarchy to centralize templates, reducing duplication and streamlining asset management. Developed core AI features using Blueprints and Behavior Trees, including parent interaction, patrol systems, and navmesh-based movement with SubLevel support. Enhanced enemy behavior with vision, perception, and door interaction systems, while integrating new data assets and visual feedback elements such as grid materials and UI outlines. Addressed build stability by fixing navigation mesh and fog issues, improving the deployment pipeline, and enabling faster iteration and more reliable debugging for future development.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

32Total
Bugs
3
Commits
32
Features
11
Lines of code
17
Activity Months1

Work History

October 2025

32 Commits • 11 Features

Oct 1, 2025

October 2025: Focused on establishing a scalable architecture for WS_Chair and delivering core AI features. Key achievements include refactoring project hierarchy and centralizing templates; implementing Parent Interaction and Patrol systems; advancing Navmesh-based movement with SubLevel support; adding Enemy Vision/Perception and a core Enemy Behavior system; introducing data assets and visuals (Enemy DataAsset, Grid Material, UI outlines); and stabilizing the build pipeline. These efforts delivered tangible business value: faster feature iteration, more believable AI behavior, improved visual fidelity, and a reliable deployment process.

Activity

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Quality Metrics

Correctness72.4%
Maintainability73.8%
Architecture72.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

INIUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptini

Technical Skills

AI BehaviorAI Behavior TreesAI DevelopmentAI ProgrammingAsset IntegrationAsset ManagementAsset OrganizationBehavior TreesBlueprintsConfiguration ManagementDebuggingEngine ConfigurationEnvironment Query SystemFile System OperationsGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JoaBories/WS_Chair

Oct 2025 Oct 2025
1 Month active

Languages Used

INIUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptini

Technical Skills

AI BehaviorAI Behavior TreesAI DevelopmentAI ProgrammingAsset IntegrationAsset Management