
Worked on the WS_Chair repository to establish a scalable Unreal Engine architecture focused on AI-driven gameplay. Refactored the project hierarchy to centralize templates, reducing duplication and streamlining asset management. Developed core AI features using Blueprints and Behavior Trees, including parent interaction, patrol systems, and navmesh-based movement with SubLevel support. Enhanced enemy behavior with vision, perception, and door interaction systems, while integrating new data assets and visual feedback elements such as grid materials and UI outlines. Addressed build stability by fixing navigation mesh and fog issues, improving the deployment pipeline, and enabling faster iteration and more reliable debugging for future development.
October 2025: Focused on establishing a scalable architecture for WS_Chair and delivering core AI features. Key achievements include refactoring project hierarchy and centralizing templates; implementing Parent Interaction and Patrol systems; advancing Navmesh-based movement with SubLevel support; adding Enemy Vision/Perception and a core Enemy Behavior system; introducing data assets and visuals (Enemy DataAsset, Grid Material, UI outlines); and stabilizing the build pipeline. These efforts delivered tangible business value: faster feature iteration, more believable AI behavior, improved visual fidelity, and a reliable deployment process.
October 2025: Focused on establishing a scalable architecture for WS_Chair and delivering core AI features. Key achievements include refactoring project hierarchy and centralizing templates; implementing Parent Interaction and Patrol systems; advancing Navmesh-based movement with SubLevel support; adding Enemy Vision/Perception and a core Enemy Behavior system; introducing data assets and visuals (Enemy DataAsset, Grid Material, UI outlines); and stabilizing the build pipeline. These efforts delivered tangible business value: faster feature iteration, more believable AI behavior, improved visual fidelity, and a reliable deployment process.

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