
Worked across multiple repositories including Alexandre-Coppens/ARTFX-M2Games-Excalibur, Alexandre-Coppens/Greek_Platformer, paul-janicot/LevelBuildingSpace, and JoaBories/WS_Chair to deliver 3D asset integration, level design, and animation improvements. Focused on expanding asset libraries, refining scene management, and enhancing visual fidelity using Unity Engine, Unreal Engine, and related asset pipelines. Implemented new character and environment assets, improved animation timing, and streamlined asset workflows to support future content iterations. Addressed asset loading reliability and reduced merge conflicts through disciplined version control. Delivered bug fixes and content-level enhancements, emphasizing asset organization, lighting, and testing to enable faster iteration and higher quality game development outcomes.
October 2025 monthly performance summary for JoaBories/WS_Chair. This period focused on delivering asset creation and level visuals enhancements, stabilizing rendering, and strengthening the asset pipeline to enable content workflows and future chair assets. Key outcomes include new Mouth-Chair and Closet assets with textures and updated meshes, level visuals improvements with post-processing and lighting refinements, a post-processing bug fix to ensure rendering consistency, and groundwork for scalable content pipelines for upcoming chairs.
October 2025 monthly performance summary for JoaBories/WS_Chair. This period focused on delivering asset creation and level visuals enhancements, stabilizing rendering, and strengthening the asset pipeline to enable content workflows and future chair assets. Key outcomes include new Mouth-Chair and Closet assets with textures and updated meshes, level visuals improvements with post-processing and lighting refinements, a post-processing bug fix to ensure rendering consistency, and groundwork for scalable content pipelines for upcoming chairs.
June 2025 — Delivered major asset and level polish for Alexandre-Coppens/Greek_Platformer. Key outcomes include a Typhon Character Asset Pack with skeletal meshes, materials, and blueprints for Typh1, Typh2lay, and Typh3Tilt (assets organized under Content/Artists/Assets/Chracter/Typhons) and Olympus level design improvements with refined geometry and updated stairs to improve navigation and visual fidelity; changes are asset/content-level (no code). These deliverables enable faster asset integration, improved player experience, and higher quality visuals.
June 2025 — Delivered major asset and level polish for Alexandre-Coppens/Greek_Platformer. Key outcomes include a Typhon Character Asset Pack with skeletal meshes, materials, and blueprints for Typh1, Typh2lay, and Typh3Tilt (assets organized under Content/Artists/Assets/Chracter/Typhons) and Olympus level design improvements with refined geometry and updated stairs to improve navigation and visual fidelity; changes are asset/content-level (no code). These deliverables enable faster asset integration, improved player experience, and higher quality visuals.
May 2025: Delivered cross-branch asset integration preparation for Greek_Platformer to support the Nox vs origin/Joa merge. This included stashing and updating binary game asset files (animations, materials, textures, and level maps) to ensure asset readiness and minimize merge conflicts. Implemented an automated pre-merge stash commit to streamline future merges and reduce rework. The work enhances readiness for the upcoming merge, reduces risk in asset pipelines, and demonstrates strong version control and asset management practices.
May 2025: Delivered cross-branch asset integration preparation for Greek_Platformer to support the Nox vs origin/Joa merge. This included stashing and updating binary game asset files (animations, materials, textures, and level maps) to ensure asset readiness and minimize merge conflicts. Implemented an automated pre-merge stash commit to streamline future merges and reduce rework. The work enhances readiness for the upcoming merge, reduces risk in asset pipelines, and demonstrates strong version control and asset management practices.
March 2025 performance summary for LevelBuildingSpace: Focused on expanding the engine content and leveling design to accelerate level authoring, improve visual fidelity, and support future iterations. The work delivered a substantial content expansion across engine room, silo areas, and Zoe’s space, with improvements to maps, lighting, and asset integration.
March 2025 performance summary for LevelBuildingSpace: Focused on expanding the engine content and leveling design to accelerate level authoring, improve visual fidelity, and support future iterations. The work delivered a substantial content expansion across engine room, silo areas, and Zoe’s space, with improvements to maps, lighting, and asset integration.
December 2024 monthly summary for Alexandre-Coppens/ARTFX-M2Games-Excalibur. Focused on delivering key features, stabilizing visuals, and ensuring reliable asset loading to enhance player experience and reduce post-release support.
December 2024 monthly summary for Alexandre-Coppens/ARTFX-M2Games-Excalibur. Focused on delivering key features, stabilizing visuals, and ensuring reliable asset loading to enhance player experience and reduce post-release support.

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