
Over four months, contributed to environment and asset development across repositories including Alexandre-Coppens/ARTFX-M2Games-Excalibur, Alexandre-Coppens/Greek_Platformer, and JoaBories/WS_Chair. Focused on 3D modeling, asset integration, and environment art, delivering new tile sets, props, and cinematic content packs to enhance visual fidelity and maintainability. Used Unreal Engine and C# to implement asset pipelines, standardize texture workflows, and improve level design flexibility. Prioritized asset organization, size validation, and material authoring to streamline production and reduce iteration time. The work emphasized consistent asset management and configuration, supporting efficient collaboration and enabling richer, more reliable game environments without introducing bugs.
October 2025: Delivered multi-faceted environment improvements for JoaBories/WS_Chair, including library asset expansion and validation, corridor asset and material workflow, level-wide visual polish, decal system expansion, and veteran room mesh cleanup with map updates. These efforts improved visual fidelity, consistency, asset reliability, and editor efficiency, while enabling faster iteration and reducing QA rework through asset size validation and centralized material workflows. Delivered assets and commits across 5 feature areas with 15+ commits.
October 2025: Delivered multi-faceted environment improvements for JoaBories/WS_Chair, including library asset expansion and validation, corridor asset and material workflow, level-wide visual polish, decal system expansion, and veteran room mesh cleanup with map updates. These efforts improved visual fidelity, consistency, asset reliability, and editor efficiency, while enabling faster iteration and reducing QA rework through asset size validation and centralized material workflows. Delivered assets and commits across 5 feature areas with 15+ commits.
June 2025 performance summary for Alexandre-Coppens/Greek_Platformer: Delivered the Cinematic Amphora Content Pack to enhance cinematic visuals and asset consistency. Implemented 3D models SM_Prop_Amphora_Cinematic01-03 with full texture sets (base color, normal, occlusion/roughness/metallic) and standardized naming by renaming existing pickup amphora textures. This work progressed production readiness for cinematic sequences and improved asset pipeline efficiency.
June 2025 performance summary for Alexandre-Coppens/Greek_Platformer: Delivered the Cinematic Amphora Content Pack to enhance cinematic visuals and asset consistency. Implemented 3D models SM_Prop_Amphora_Cinematic01-03 with full texture sets (base color, normal, occlusion/roughness/metallic) and standardized naming by renaming existing pickup amphora textures. This work progressed production readiness for cinematic sequences and improved asset pipeline efficiency.
May 2025 — Greek_Platformer: Delivered visual enhancements and asset hygiene that improve fidelity, consistency, and maintainability. Implemented new 3D props (broken amphora and sword) with updated textures and materials, reorganized asset paths, and removed deprecated assets; upgraded enemy visuals and animations for shield and sword enemies; fixed sword texture issues to ensure consistent rendering across scenes. These changes reduce asset fragility, accelerate iteration, and align visuals with art direction.
May 2025 — Greek_Platformer: Delivered visual enhancements and asset hygiene that improve fidelity, consistency, and maintainability. Implemented new 3D props (broken amphora and sword) with updated textures and materials, reorganized asset paths, and removed deprecated assets; upgraded enemy visuals and animations for shield and sword enemies; fixed sword texture issues to ensure consistent rendering across scenes. These changes reduce asset fragility, accelerate iteration, and align visuals with art direction.
December 2024 monthly summary — Alexandre-Coppens/ARTFX-M2Games-Excalibur. Focused on expanding environmental fidelity through new forest-themed and church garden tile sets and assets, supporting richer level visuals and storytelling. The work culminated in a refined tilemap layout and a complete asset package.
December 2024 monthly summary — Alexandre-Coppens/ARTFX-M2Games-Excalibur. Focused on expanding environmental fidelity through new forest-themed and church garden tile sets and assets, supporting richer level visuals and storytelling. The work culminated in a refined tilemap layout and a complete asset package.

Overview of all repositories you've contributed to across your timeline