
Over four months, Tessema Caillet developed and integrated a range of 3D environment assets and visual enhancements across projects such as Alexandre-Coppens/ARTFX-M2Games-Excalibur, Alexandre-Coppens/Greek_Platformer, and JoaBories/WS_Chair. He focused on asset creation, environment art, and level design, using Unreal Engine, C#, and advanced texture authoring to improve visual fidelity and workflow efficiency. His work included expanding tile sets, standardizing asset pipelines, and implementing asset validation to ensure maintainability and consistency. By delivering features like cinematic content packs and robust decal systems, Tessema addressed production readiness and streamlined asset management without introducing regressions or unresolved bugs.

October 2025: Delivered multi-faceted environment improvements for JoaBories/WS_Chair, including library asset expansion and validation, corridor asset and material workflow, level-wide visual polish, decal system expansion, and veteran room mesh cleanup with map updates. These efforts improved visual fidelity, consistency, asset reliability, and editor efficiency, while enabling faster iteration and reducing QA rework through asset size validation and centralized material workflows. Delivered assets and commits across 5 feature areas with 15+ commits.
October 2025: Delivered multi-faceted environment improvements for JoaBories/WS_Chair, including library asset expansion and validation, corridor asset and material workflow, level-wide visual polish, decal system expansion, and veteran room mesh cleanup with map updates. These efforts improved visual fidelity, consistency, asset reliability, and editor efficiency, while enabling faster iteration and reducing QA rework through asset size validation and centralized material workflows. Delivered assets and commits across 5 feature areas with 15+ commits.
June 2025 performance summary for Alexandre-Coppens/Greek_Platformer: Delivered the Cinematic Amphora Content Pack to enhance cinematic visuals and asset consistency. Implemented 3D models SM_Prop_Amphora_Cinematic01-03 with full texture sets (base color, normal, occlusion/roughness/metallic) and standardized naming by renaming existing pickup amphora textures. This work progressed production readiness for cinematic sequences and improved asset pipeline efficiency.
June 2025 performance summary for Alexandre-Coppens/Greek_Platformer: Delivered the Cinematic Amphora Content Pack to enhance cinematic visuals and asset consistency. Implemented 3D models SM_Prop_Amphora_Cinematic01-03 with full texture sets (base color, normal, occlusion/roughness/metallic) and standardized naming by renaming existing pickup amphora textures. This work progressed production readiness for cinematic sequences and improved asset pipeline efficiency.
May 2025 — Greek_Platformer: Delivered visual enhancements and asset hygiene that improve fidelity, consistency, and maintainability. Implemented new 3D props (broken amphora and sword) with updated textures and materials, reorganized asset paths, and removed deprecated assets; upgraded enemy visuals and animations for shield and sword enemies; fixed sword texture issues to ensure consistent rendering across scenes. These changes reduce asset fragility, accelerate iteration, and align visuals with art direction.
May 2025 — Greek_Platformer: Delivered visual enhancements and asset hygiene that improve fidelity, consistency, and maintainability. Implemented new 3D props (broken amphora and sword) with updated textures and materials, reorganized asset paths, and removed deprecated assets; upgraded enemy visuals and animations for shield and sword enemies; fixed sword texture issues to ensure consistent rendering across scenes. These changes reduce asset fragility, accelerate iteration, and align visuals with art direction.
December 2024 monthly summary — Alexandre-Coppens/ARTFX-M2Games-Excalibur. Focused on expanding environmental fidelity through new forest-themed and church garden tile sets and assets, supporting richer level visuals and storytelling. The work culminated in a refined tilemap layout and a complete asset package.
December 2024 monthly summary — Alexandre-Coppens/ARTFX-M2Games-Excalibur. Focused on expanding environmental fidelity through new forest-themed and church garden tile sets and assets, supporting richer level visuals and storytelling. The work culminated in a refined tilemap layout and a complete asset package.
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