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Tessema CAILLET

PROFILE

Tessema Caillet

Over four months, Tessema Caillet developed and integrated a range of 3D environment assets and visual enhancements across projects such as Alexandre-Coppens/ARTFX-M2Games-Excalibur, Alexandre-Coppens/Greek_Platformer, and JoaBories/WS_Chair. He focused on asset creation, environment art, and level design, using Unreal Engine, C#, and advanced texture authoring to improve visual fidelity and workflow efficiency. His work included expanding tile sets, standardizing asset pipelines, and implementing asset validation to ensure maintainability and consistency. By delivering features like cinematic content packs and robust decal systems, Tessema addressed production readiness and streamlined asset management without introducing regressions or unresolved bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

28Total
Bugs
0
Commits
28
Features
9
Lines of code
9,787
Activity Months4

Work History

October 2025

15 Commits • 5 Features

Oct 1, 2025

October 2025: Delivered multi-faceted environment improvements for JoaBories/WS_Chair, including library asset expansion and validation, corridor asset and material workflow, level-wide visual polish, decal system expansion, and veteran room mesh cleanup with map updates. These efforts improved visual fidelity, consistency, asset reliability, and editor efficiency, while enabling faster iteration and reducing QA rework through asset size validation and centralized material workflows. Delivered assets and commits across 5 feature areas with 15+ commits.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 performance summary for Alexandre-Coppens/Greek_Platformer: Delivered the Cinematic Amphora Content Pack to enhance cinematic visuals and asset consistency. Implemented 3D models SM_Prop_Amphora_Cinematic01-03 with full texture sets (base color, normal, occlusion/roughness/metallic) and standardized naming by renaming existing pickup amphora textures. This work progressed production readiness for cinematic sequences and improved asset pipeline efficiency.

May 2025

6 Commits • 2 Features

May 1, 2025

May 2025 — Greek_Platformer: Delivered visual enhancements and asset hygiene that improve fidelity, consistency, and maintainability. Implemented new 3D props (broken amphora and sword) with updated textures and materials, reorganized asset paths, and removed deprecated assets; upgraded enemy visuals and animations for shield and sword enemies; fixed sword texture issues to ensure consistent rendering across scenes. These changes reduce asset fragility, accelerate iteration, and align visuals with art direction.

December 2024

6 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary — Alexandre-Coppens/ARTFX-M2Games-Excalibur. Focused on expanding environmental fidelity through new forest-themed and church garden tile sets and assets, supporting richer level visuals and storytelling. The work culminated in a refined tilemap layout and a complete asset package.

Activity

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Quality Metrics

Correctness92.8%
Maintainability93.6%
Architecture90.8%
Performance90.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity AssetUnity MetaUnreal Engine Assetini

Technical Skills

3D Art3D Asset Integration3D ModelingAnimationAsset CreationAsset IntegrationAsset ManagementConfiguration ManagementContent CreationEnvironment ArtFile OrganizationGame Asset CreationGame DevelopmentGame Level DesignLevel Design

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

JoaBories/WS_Chair

Oct 2025 Oct 2025
1 Month active

Languages Used

Unreal Engine Assetini

Technical Skills

3D Asset Integration3D ModelingAsset CreationAsset IntegrationAsset ManagementConfiguration Management

Alexandre-Coppens/Greek_Platformer

May 2025 Jun 2025
2 Months active

Languages Used

Unreal Engine Asset

Technical Skills

3D Art3D Asset IntegrationAnimationAsset IntegrationAsset ManagementGame Development

Alexandre-Coppens/ARTFX-M2Games-Excalibur

Dec 2024 Dec 2024
1 Month active

Languages Used

C#Unity AssetUnity Meta

Technical Skills

Asset IntegrationEnvironment ArtGame Asset CreationGame Development

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