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Daniel Dubiner

PROFILE

Daniel Dubiner

During February 2025, Daniel Dubiner developed the foundational abilities framework for the GDACollab/Well-Witches repository, focusing on scalable gameplay systems in Unity using C#. He created the Abilities.unity scene, integrating a dedicated camera and event manager to support event-driven ability triggers. Daniel updated the Gatherer and Warden prefabs to reference a new ability script, establishing a reusable pattern for future ability logic and interactions. This work laid the groundwork for iterative feature delivery by enabling reference-based ability handling within the project’s core architecture. The depth of the implementation reflects a focus on maintainable scene management and modular game development practices.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
503
Activity Months1

Work History

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 Monthly Summary for GDACollab/Well-Witches: Delivered the foundational abilities framework by creating the Abilities.unity scene and integrating the initial ability script into core prefabs. The scene setup includes a camera and an event manager, with Gatherer.prefab and Warden.prefab updated to reference the new ability script, enabling future gameplay logic and interactions. This milestone establishes a reusable pattern for ability handling and paves the way for iterative feature delivery.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentScene ManagementUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDACollab/Well-Witches

Feb 2025 Feb 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentScene ManagementUnity

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