
Over two months, Craig Hebditch developed foundational enemy AI systems for the GDACollab/Well-Witches Unity repository, focusing on maintainability and extensibility. He engineered a reusable BaseEnemyClass in C# that consolidated health, damage, movement, and lifecycle logic, streamlining enemy behavior across levels. In February, Craig expanded the system with a melee dash attack mechanic, leveraging Unity’s Rigidbody2D and CircleCollider2D for responsive combat and updating test scenes and prefabs to support robust QA. His work emphasized object-oriented design and prefab management, resulting in scalable, testable enemy AI that accelerates iteration and supports reliable gameplay tuning without introducing bugs.

February 2025 performance summary for GDACollab/Well-Witches. Delivered a new melee enemy dash attack mechanic and integrated test coverage; updated test scenes and prefabs to support the behavior; fixed proximity-based attack collisions to ensure reliable combat interactions. These changes are traceable to commits and lay groundwork for expanded enemy AI and playtesting. Business value includes richer, more responsive combat, improved QA confidence, and faster iteration cycles.
February 2025 performance summary for GDACollab/Well-Witches. Delivered a new melee enemy dash attack mechanic and integrated test coverage; updated test scenes and prefabs to support the behavior; fixed proximity-based attack collisions to ensure reliable combat interactions. These changes are traceable to commits and lay groundwork for expanded enemy AI and playtesting. Business value includes richer, more responsive combat, improved QA confidence, and faster iteration cycles.
January 2025 — Well-Witches: Implemented a foundational enemy AI system in Unity, delivering a reusable BaseEnemyClass and consolidating base enemy logic for consistency and maintainability. This establishes a scalable foundation for enemy behavior across levels and variants, enabling faster iteration and more reliable gameplay dynamics.
January 2025 — Well-Witches: Implemented a foundational enemy AI system in Unity, delivering a reusable BaseEnemyClass and consolidating base enemy logic for consistency and maintainability. This establishes a scalable foundation for enemy behavior across levels and variants, enabling faster iteration and more reliable gameplay dynamics.
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