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Caitlin Alberts

PROFILE

Caitlin Alberts

Over a three-month period, contributed to Boooork/AfterLight by building and refining core gameplay systems, asset pipelines, and level architecture. Focused on Unreal Engine development using Blueprint scripting and C++, delivering features such as a BP-based camera system, dynamic audio integration, and modular hub architecture. Enhanced test reliability through asset-only updates and maintained CI stability with disciplined version control and build engineering practices. Addressed gameplay and rendering bugs, improved level transitions, and expanded asset management to support scalable content creation. The work resulted in smoother player experiences, maintainable code and asset bases, and a stable foundation for future development iterations.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

71Total
Bugs
7
Commits
71
Features
24
Lines of code
67,458
Activity Months3

Work History

December 2024

38 Commits • 11 Features

Dec 1, 2024

December 2024 — Boooork/AfterLight: Delivered core gameplay and stability improvements across camera transitions, level assets, audio, and hub architecture. Key features include camera transition improvements enabling a single transition to teleport both players, updates to the level template and assets (including creation of the bby asset), dynamic audio for Rayshawn's objects, and a hub system refactor with base hub levels completed. Major bugs fixed include reverting unintended merges to restore a stable mainline, fixing character rendering anomalies, and enabling functional breakable platform sound effects. A broad set of level and asset updates (TutorialRooms, Toybox, Push-stone statue, LVL_FrustrationK.umap) further enriched environments. Impact: smoother player experience, richer immersion, and a scalable, maintainable asset pipeline; builds and mainline are more stable for upcoming features. Technologies demonstrated: disciplined version control with reverts/merges, Unreal/Unity asset workflows, dynamic audio integration, level design, and modular hub architecture.

November 2024

32 Commits • 12 Features

Nov 1, 2024

November 2024 performance summary for Boooork/AfterLight: Focused on delivering core gameplay infrastructure, stabilizing builds, and expanding testing coverage to accelerate future iterations. Delivered a BP-based camera system prototype with core logic enabling single-person camera control, enabling quicker level exploration during development. Implemented level chunking and build readiness to streamline CI/build processes. Completed core level functionality and room progression across multiple rooms, with finalization of level-related features. Implemented level transitions and pathing with build-time integration, improving navigation flow and reducing integration risks. Expanded camera usage to support level exploration and transitions, and added basic recording test coverage and scaffolding to improve test reliability.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 monthly summary: Focused on stabilizing the test suite for movement and webhook paths in Boooork/AfterLight via asset updates. Delivered asset-only test enhancements with no production code changes, improving reliability and coverage. Maintained CI stability and traceability to commit 55ea4191a1fa215b6b8a52cbdf965fd10e1ea3ca.

Activity

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Quality Metrics

Correctness65.6%
Maintainability65.6%
Architecture64.8%
Performance64.8%
AI Usage20.6%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++Unreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptbinaryini

Technical Skills

Asset IntegrationAsset ManagementAudio EngineeringBlueprint ScriptingBuild EngineeringBuild SystemsConfiguration ManagementContent CreationGame DevelopmentLevel DesignRevertSound Design IntegrationUI DevelopmentUnreal EngineUnreal Engine Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Boooork/AfterLight

Oct 2024 Dec 2024
3 Months active

Languages Used

BlueprintUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptiniBlueprints

Technical Skills

Asset IntegrationBlueprint ScriptingBuild EngineeringGame DevelopmentLevel DesignUI Development