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Sirducker

PROFILE

Sirducker

Worked on the Boooork/AfterLight repository, delivering core gameplay and visual improvements focused on the FrustrationK level. Developed and polished multiple level segments, integrated new map assets, and enhanced lighting systems to improve player progression and end-game visuals. Addressed build readiness by managing asset integration and maintaining disciplined version control, including branch hygiene and merge cleanup. Fixed lighting stability issues and removed duplicate level entries to reduce release risk. Utilized UnrealScript and INI for configuration and scripting, applying skills in asset management, bug fixing, and configuration management to support a smoother release cycle and enable faster iteration for future development.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

25Total
Bugs
4
Commits
25
Features
4
Lines of code
4
Activity Months1

Work History

December 2024

25 Commits • 4 Features

Dec 1, 2024

December 2024 monthly performance summary for Boooork/AfterLight: Delivered core gameplay and visuals improvements with a focus on FrustrationK level development, map asset readiness, and lighting stability. Achieved build-readiness through structured asset work and branch hygiene, and improved end-game visuals via end crystal and level lighting integration. This period combined feature delivery with QA-backed fixes to reduce build risk and set the stage for a smoother release cycle.

Activity

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Quality Metrics

Correctness61.6%
Maintainability62.4%
Architecture60.8%
Performance60.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

INIUnrealScript

Technical Skills

Asset IntegrationAsset ManagementBug FixingConfiguration ManagementGame DevelopmentLevel DesignRevertVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Boooork/AfterLight

Dec 2024 Dec 2024
1 Month active

Languages Used

INIUnrealScript

Technical Skills

Asset IntegrationAsset ManagementBug FixingConfiguration ManagementGame DevelopmentLevel Design