
Developed the LVL_4_Depression level map for the Boooork/AfterLight repository, delivering a playable and testable path that forms the foundation for further quality assurance and iteration. The work involved initial blockout, iterative level design adjustments, visual enhancements, and asset integration using Unreal Engine and UnrealScript. Triggers and puzzles were implemented and refined to support smooth room progression, with particular attention to resolving trigger-related soft-locks that could disrupt gameplay flow. Sixteen commits captured a process of continuous refinement, resulting in a stable level layout and improved player experience. The focus remained on game development and level design best practices throughout.
December 2024 monthly summary for Boooork/AfterLight: Delivered core LVL_4_Depression level map with initial blockout, level design adjustments, visual enhancements, and asset integration. Implemented and refined triggers and puzzles to support room progression. Fixed trigger-related soft-locks to improve gameplay flow. Delivered through 16 commits, starting with Create LVL_4_Depression.umap and continuing with iterative updates and file corrections to stabilize LVL_4_Depression.umap (0e68e54470cd8ec3815201d93cd6452ee95bf09d through 99edbf00a98df101c65bd7c70b4c2118cffa4ea0). This provides a testable, playable LVL_4 path and a solid foundation for QA and further iteration.
December 2024 monthly summary for Boooork/AfterLight: Delivered core LVL_4_Depression level map with initial blockout, level design adjustments, visual enhancements, and asset integration. Implemented and refined triggers and puzzles to support room progression. Fixed trigger-related soft-locks to improve gameplay flow. Delivered through 16 commits, starting with Create LVL_4_Depression.umap and continuing with iterative updates and file corrections to stabilize LVL_4_Depression.umap (0e68e54470cd8ec3815201d93cd6452ee95bf09d through 99edbf00a98df101c65bd7c70b4c2118cffa4ea0). This provides a testable, playable LVL_4 path and a solid foundation for QA and further iteration.

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