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BAStrand

PROFILE

Bastrand

Worked on the Boooork/AfterLight repository to deliver a cohesive Denial1 level expansion, focusing on content depth and player accessibility. Built and expanded Rooms 1 through 3 using Unreal Engine assets and UnrealScript, implementing new puzzle mechanics such as hidden switches and movable boxes. Applied environment art and lighting enhancements to improve visual clarity and atmosphere, while iterative playtesting and QA ensured stability and polish. Collaborated closely with design and testing teams to refine level progression and inter-player mechanics, resulting in a more engaging player experience and a solid foundation for future updates. No bugs were reported or fixed during this period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
1
Lines of code
0
Activity Months1

Work History

December 2024

14 Commits • 1 Features

Dec 1, 2024

December 2024 (Month: 2024-12) - Performance-review oriented monthly summary for Boooork/AfterLight. Focused on delivering a cohesive Denial1 level expansion with measurable feature delivery, thorough QA, and polished visuals that drive player engagement and retention. Consolidated Denial1 work into a single feature, enhancing content depth and accessibility while establishing a solid foundation for future updates.

Activity

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Quality Metrics

Correctness54.2%
Maintainability57.2%
Architecture54.2%
Performance55.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine AssetUnrealScript

Technical Skills

Environment ArtGame DevelopmentLevel DesignPuzzle Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Boooork/AfterLight

Dec 2024 Dec 2024
1 Month active

Languages Used

Unreal Engine AssetUnrealScript

Technical Skills

Environment ArtGame DevelopmentLevel DesignPuzzle Design