
Worked on the AfterLight repository to deliver core level design updates, focusing on building Level 5 Acceptance and enhancing tutorial onboarding spaces. Used Unreal Engine’s level design and asset integration workflows to progress Level 5 from initial block-out to a final, checkpoint-enabled playable state, ensuring reliable player progression and readiness for QA testing. Updated tutorial rooms with new content and metadata to improve onboarding. Maintained disciplined version control with structured, traceable commits throughout the development process. Emphasized feature delivery and iterative design, applying skills in game development, map editing, and metadata management to create testable, release-ready gameplay environments.
December 2024 highlights: Delivered core level design updates for AfterLight (Level 5 Acceptance) and ongoing onboarding content (Tutorial Rooms). Level 5 Acceptance progressed from creation to a final playable, checkpoint-enabled state through iterative updates, supported by 13 commits to LVL_5_Acceptance.umap that covered initial asset creation, block-out work, room completions, and final polish. Level Tutorial Rooms received targeted updates to tutorial space content and metadata via a dedicated commit. No explicit bug fixes are documented in this period; the emphasis was on feature delivery and design iteration. Impact: establishes a solid, testable level for QA and release readiness, improves player onboarding, progression reliability, and overall playability. Technologies/skills demonstrated: Unreal Engine level design and asset workflow, map editing, checkpoint visuals, metadata management, and disciplined version control with traceable commits.
December 2024 highlights: Delivered core level design updates for AfterLight (Level 5 Acceptance) and ongoing onboarding content (Tutorial Rooms). Level 5 Acceptance progressed from creation to a final playable, checkpoint-enabled state through iterative updates, supported by 13 commits to LVL_5_Acceptance.umap that covered initial asset creation, block-out work, room completions, and final polish. Level Tutorial Rooms received targeted updates to tutorial space content and metadata via a dedicated commit. No explicit bug fixes are documented in this period; the emphasis was on feature delivery and design iteration. Impact: establishes a solid, testable level for QA and release readiness, improves player onboarding, progression reliability, and overall playability. Technologies/skills demonstrated: Unreal Engine level design and asset workflow, map editing, checkpoint visuals, metadata management, and disciplined version control with traceable commits.

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