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BurnoutBeat

PROFILE

Burnoutbeat

Over five months, contributed to the Karkaranos/CapstoneRepository by delivering six features focused on enhancing user experience and visual fidelity in Unity-based game development. Work included building user settings personalization, implementing advanced fire, shockwave, lightning, and wind visual effects, and establishing foundational project structure for rapid iteration. Leveraged C#, ShaderGraph, and Unity Engine to create reusable components, refine animation timings, and integrate particle systems for immersive gameplay. Prioritized maintainable workflows and performance, updating materials, prefabs, and UI elements to support customization and clarity. No bugs were reported or fixed, reflecting a focus on feature delivery and polish throughout the development cycle.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
6
Lines of code
23,972
Activity Months5

Work History

February 2026

3 Commits • 2 Features

Feb 1, 2026

February 2026 — CapstoneRepository (Karkaranos): Foundations laid and immersive visuals delivered to support rapid iteration and higher quality output. No major bugs fixed this month. Business value focuses on maintainable project structure, reusable components, and enhanced user immersion for upcoming features.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025: Delivered Wind Animation Visual Enhancements for Karkaranos/CapstoneRepository. Integrated wind animation assets, refined timings and properties for smoother transitions, and updated prefab configurations and material properties to reflect wind visuals and improve runtime performance. No critical bugs fixed this month. Overall, this work enhances visual fidelity and user immersion while maintaining performance, supporting upcoming production deployment.

November 2025

2 Commits • 1 Features

Nov 1, 2025

Concise monthly summary for 2025-11 focused on feature delivery and technical impact for Karkaranos/CapstoneRepository. Delivered Lightning Spell Visual Enhancements with updated animation timings, improved UI visibility for related runes, and a new lighting-driven animation controller to boost ambiance and realism. Progressed core visual work with beam animation refinements and Lightning-1 integration. No major bugs reported; polish and stability improvements accompanied feature work. This activity enhances player immersion, clarity of rune cues, and overall product quality, contributing to user engagement and perceived value.

October 2025

2 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 — Key feature delivery focused on elevating fire and shockwave visuals. Delivered the Enhanced Fire and Shockwave Visual Effects feature, including ShockwaveShader shader graph, dissolve burn shader graphs, ember effects for fire, rendering layer updates, FMOD cache adjustments, and asset/material updates to Burning and Embers to ensure cohesive integration across the rendering pipeline.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 performance summary for Karkaranos/CapstoneRepository: Delivered the User Settings Personalization feature, expanding configuration options and UI adjustments to improve user customization and preferences management. This work enhances user experience and aligns with the roadmap for personalized experiences in the Capstone project.

Activity

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Quality Metrics

Correctness88.8%
Maintainability80.0%
Architecture80.0%
Performance75.6%
AI Usage26.6%

Skills & Technologies

Programming Languages

C#JavaScriptShaderGraphShaderLabUnityYAML

Technical Skills

FMODFront End DevelopmentGame DevelopmentParticle SystemsSettings ManagementShader DevelopmentShader GraphUnityUnity EngineVFXanimationgame developmentparticle systemsvisual effects

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Karkaranos/CapstoneRepository

Sep 2025 Feb 2026
5 Months active

Languages Used

JavaScriptC#ShaderGraphShaderLabUnityYAML

Technical Skills

Front End DevelopmentSettings ManagementFMODGame DevelopmentParticle SystemsShader Development