
Over five months, contributed to the CapstoneRepository by building and refining a scalable audio pipeline for Unity-based game development. Focused on FMOD audio integration, the work established dedicated audio scenes, asset management workflows, and robust playback control to support immersive gameplay and reliable cross-platform performance. Leveraged C#, Unity, and FMOD to deliver features such as ambient, SFX, and music system enhancements, as well as targeted debugging and code cleanup for maintainability. Addressed audio stacking issues in UI transitions and improved asset-driven workflows, resulting in a production-ready audio subsystem that enhances player immersion and streamlines future feature development.
January 2026 monthly summary for Karkaranos/CapstoneRepository focused on the End Level Menu audio experience. Delivered a targeted audio management feature that prevents audio stacking and ensures clean playback state when the end-level menu is shown or hidden by integrating FMOD bus control. This work enhances player immersion and reduces audio glitches in critical UI transitions.
January 2026 monthly summary for Karkaranos/CapstoneRepository focused on the End Level Menu audio experience. Delivered a targeted audio management feature that prevents audio stacking and ensures clean playback state when the end-level menu is shown or hidden by integrating FMOD bus control. This work enhances player immersion and reduces audio glitches in critical UI transitions.
December 2025 — Audio subsystem improvements for Karkaranos/CapstoneRepository. Implemented immersive audio enhancements by adding wind and lightning spell sounds to the rune selection menu, introduced a new knockback sound, and tuned audio properties to elevate overall gameplay audio quality. Fixed a missing knockback audio line to ensure consistent feedback during combat. These changes are tracked in two commits for clear traceability (5b47d5bbcf62bf9e07b42270be98bedc27ea44e1; f2f26b852eeeed2b60a12b005383d46ba7876abe). Business impact: stronger player immersion and feedback, contributing to retention and perceived quality. Technical achievements: feature delivery, audio pipeline adjustments, and robust debugging with clear commit history.
December 2025 — Audio subsystem improvements for Karkaranos/CapstoneRepository. Implemented immersive audio enhancements by adding wind and lightning spell sounds to the rune selection menu, introduced a new knockback sound, and tuned audio properties to elevate overall gameplay audio quality. Fixed a missing knockback audio line to ensure consistent feedback during combat. These changes are tracked in two commits for clear traceability (5b47d5bbcf62bf9e07b42270be98bedc27ea44e1; f2f26b852eeeed2b60a12b005383d46ba7876abe). Business impact: stronger player immersion and feedback, contributing to retention and perceived quality. Technical achievements: feature delivery, audio pipeline adjustments, and robust debugging with clear commit history.
November 2025: Delivered a major FMOD Audio Engine overhaul with a refreshed scene structure and asset management to boost audio stability and performance across platforms. Completed Ambient, SFX, and Background Music system enhancements to enrich the audio experience and support dynamic gameplay cues. Cleaned AudioManager by removing unused methods, reducing errors, and improving code clarity. These efforts improve cross-platform consistency, player immersion, and long-term maintainability.
November 2025: Delivered a major FMOD Audio Engine overhaul with a refreshed scene structure and asset management to boost audio stability and performance across platforms. Completed Ambient, SFX, and Background Music system enhancements to enrich the audio experience and support dynamic gameplay cues. Cleaned AudioManager by removing unused methods, reducing errors, and improving code clarity. These efforts improve cross-platform consistency, player immersion, and long-term maintainability.
Month 2025-10 — Monthly work summary focused on delivering FMOD Studio integration and asset management improvements in the CapstoneRepository (Karkaranos/CapstoneRepository). Delivered a complete FMOD workflow within Unity: set up a new FMOD project, renamed/added assets, configured FMOD banks as asset bundles, and updated project paths and Unity settings to ensure reliable FMOD playback and asset loading. These changes establish a production-ready audio pipeline and reduce integration friction for future features.
Month 2025-10 — Monthly work summary focused on delivering FMOD Studio integration and asset management improvements in the CapstoneRepository (Karkaranos/CapstoneRepository). Delivered a complete FMOD workflow within Unity: set up a new FMOD project, renamed/added assets, configured FMOD banks as asset bundles, and updated project paths and Unity settings to ensure reliable FMOD playback and asset loading. These changes establish a production-ready audio pipeline and reduce integration friction for future features.
September 2025: Delivered FMOD audio integration groundwork in CapstoneRepository, establishing a dedicated audio scene and configuration to support scalable game audio.
September 2025: Delivered FMOD audio integration groundwork in CapstoneRepository, establishing a dedicated audio scene and configuration to support scalable game audio.

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