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drewmulacek

PROFILE

Drewmulacek

Over six months, contributed to the Karkaranos/CapstoneRepository by designing and integrating a range of 2D visual features, including character and enemy sprites, walk and attack animations, and UI spell icons. Leveraged Unity and C# to implement sprite animation systems, asset pipelines, and audio-visual synchronization, focusing on maintainability and clear version control practices. Enhanced gameplay clarity by refining damage feedback visuals and optimizing asset organization for faster iteration. Managed art asset imports using PNG and YAML formats, ensuring traceability and reproducibility. The work improved player immersion, streamlined asset management, and established scalable workflows for future visual and gameplay enhancements.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

18Total
Bugs
1
Commits
18
Features
7
Lines of code
1,147,114
Activity Months6

Work History

April 2026

4 Commits • 1 Features

Apr 1, 2026

In April 2026, delivered a cohesive Damage Feedback Visuals Update for the Karkaranos/CapstoneRepository, introducing new player and enemy damage spritesheets and animations, including a shocked-state set and smoother transitions to improve combat clarity and player immersion. The update consolidated asset imports and organization around four key assets (player damage sprites, melee enemy damage sprites, ranged enemy damage sprites, and shocked-state animations) with precise commit references to ensure traceability and reproducibility. This work enhances combat readability, boosts player engagement, and establishes a scalable foundation for future visual polish. Technologies demonstrated include asset pipelines, sprite animation timing, and version-control discipline, with a focus on delivering business value through clearer feedback during damage events and faster iteration on visual polish.

March 2026

7 Commits • 1 Features

Mar 1, 2026

March 2026 Monthly Summary for Karkaranos/CapstoneRepository. Key achievement: Delivered a comprehensive enemy visual upgrade pass for melee and ranged enemies, including new sprites, animations (walk/idle/attack), sliced sprite sheets, and texture optimizations to boost visual fidelity and gameplay responsiveness. Asset pipeline improvements included converting textures to Sprite (2D/UI) and organizing assets under Art > Character for faster iteration. Reverted unintended changes from the sprite imports and FMOD assets to preserve build stability (reference commits available). Overall impact: enhanced player immersion, smoother enemy animations, and reduced risk from asset changes. Technologies/skills demonstrated: Unity 2D sprite workflow, asset pipeline optimization, sprite sheet slicing, texture conversion, FMOD asset management, and version control hygiene.

February 2026

2 Commits • 1 Features

Feb 1, 2026

February 2026 — Monthly performance summary for Karkaranos/CapstoneRepository. Focused on delivering high-impact visual assets and strengthening the art pipeline to support gameplay polish. Key features delivered: - Animation and Art Asset Update: Character, Book Actions, and Enemy Attacks. Added new sprite sheets for character animations, book actions (fly-in, idle, lightning attack, wind attack), and enemy attack sprites to enhance visual gameplay and character interaction. Assets organized under Art > Character for discoverability. Major bugs fixed: - No major bugs fixed were documented for this month in the provided data. Overall impact and accomplishments: - Visual polish significantly improved, enabling richer player interactions and a more engaging experience. - Asset integration completed with clear artifact traceability via commits, supporting faster future updates and reviews. - Reduced friction in asset management by centralizing assets in the art folder, enabling smoother collaboration between art and development teams. Technologies/skills demonstrated: - Asset pipeline management and sprite sheet integration - Version control traceability with commits for asset imports - Folder structure discipline (Art > Character) to improve discoverability and collaboration

December 2025

2 Commits • 2 Features

Dec 1, 2025

December 2025 monthly summary for Karkaranos/CapstoneRepository: Delivered two key feature updates focused on UI clarity and asset diversity, with alignment to asset management practices. No major bugs reported this month. These efforts improved user experience, asset reliability, and maintainability of the Capstone project.

November 2025

2 Commits • 1 Features

Nov 1, 2025

November 2025: Delivered core gameplay improvement and codebase cleanup in Capstone project. Focused on enhancing player movement feel and maintainability through targeted refactor and script consolidation.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for Karkaranos/CapstoneRepository highlights the delivery of the Character Visual Asset: Temporary Player Sprite. This work included adding a new temporary character sprite and associated metadata, and updating FMOD cache timings to accommodate the asset. The change improves visual fidelity during testing and ensures audio-visual synchronization for the new sprite.

Activity

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Quality Metrics

Correctness98.8%
Maintainability94.4%
Architecture94.4%
Performance94.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#PNGUnityUnity MetaYAML

Technical Skills

2D animation2D graphicsAsset ManagementC# programmingUI designUnityanimationanimation designanimation handlingart asset managementasset managementaudio integrationgame developmentsprite animationsprite design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Karkaranos/CapstoneRepository

Oct 2025 Apr 2026
6 Months active

Languages Used

Unity MetaC#YAMLUnityPNG

Technical Skills

Asset ManagementC# programmingUnityanimationanimation handlinggame development