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Joel G

PROFILE

Joel G

Over four months, JB Graber contributed to the ORBIT and CapstoneRepository projects by delivering visual and gameplay enhancements focused on 3D art, asset integration, and environment design. In ORBIT, JB Graber improved visual fidelity and gameplay consistency by updating level art, refining materials, and enhancing UI elements using Unity Engine, C#, and ShaderLab. For CapstoneRepository, they added new 3D models and tileable textures, standardizing asset workflows to support rapid prototyping and scalable environments. Their work emphasized efficient asset pipelines, clear commit histories, and hands-on debugging, resulting in more maintainable codebases and visually cohesive game experiences across both repositories.

Overall Statistics

Feature vs Bugs

90%Features

Repository Contributions

27Total
Bugs
1
Commits
27
Features
9
Lines of code
174,066
Activity Months4

Work History

December 2025

1 Commits • 1 Features

Dec 1, 2025

Month: 2025-12 — Focused on visual improvements in Karkaranos/CapstoneRepository. Delivered the Environment Visual Enhancement feature: tileable grass texture and a 3D cube model to improve environmental readability and depth cues. Commit: 6798a96e748557baff2a19855d08ff76083de105. Impact: clearer environments, better user perception, and a scalable path for additional asset-driven visuals. No major bugs fixed this month. Technologies demonstrated: texture tiling, 3D model integration, asset pipeline, and Git-based change management.

November 2025

1 Commits • 1 Features

Nov 1, 2025

November 2025 highlights for Karkaranos/CapstoneRepository: Delivered Visual Asset Enhancement by adding a book model with textures and a tileable grass texture, enabling richer environments and quicker prototyping. Implemented asset pipeline alignment with consistent materials and textures; committed work with hash d383cda95bdc09670977194e660081036169f787 ('Book and Grass Tile'). No major bugs fixed this month.

December 2024

4 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for marissalmoser/ORBIT. Focused on delivering asset-driven features and polishing level environments to improve visual fidelity, gameplay consistency, and content scalability. Key outcomes include a complete Audio and Art Asset Rollout for Challenge Levels, enhanced Chapter/Level environments across chapters, and improved asset organization that reduces review time and errors in future iterations.

November 2024

21 Commits • 5 Features

Nov 1, 2024

November 2024 — ORBIT (marissalmoser/ORBIT). Delivered a comprehensive visual and UI polish release across the project, with focused art/assets updates, lighting/material fixes, UI enhancements, and branding updates. The release improved visual fidelity, consistency across World 3 chapters and Challenge levels, and overall player experience. Key areas included Visual Art Refresh, Lighting/Materials Fixes, UI and Gameplay Enhancements, Candy Decorations and Candy Cane Enhancements, World 3 Chapter Edits and Challenge Level Tweaks, and Sunny Game Icon Update. Demonstrated strong collaboration, efficient asset pipelines, and hands-on shader/texture debugging to raise quality and reduce post-release bugs.

Activity

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Quality Metrics

Correctness93.4%
Maintainability92.6%
Architecture90.4%
Performance89.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXPNGShaderLabUnityUnity AssetUnity MaterialUnity MetaUnity Scene DescriptionUnity ShaderLab

Technical Skills

3D Art3D Art Integration3D ModelingAsset CreationAsset IntegrationAsset ManagementGame DevelopmentLevel DesignMaterial CreationMaterial EditingMaterial EngineeringScene EditingTexture ArtTexture DesignTexture Mapping

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

marissalmoser/ORBIT

Nov 2024 Dec 2024
2 Months active

Languages Used

FBXPNGUnityUnity AssetUnity MaterialUnity MetaUnity ShaderLabYAML

Technical Skills

3D Art3D Art Integration3D ModelingAsset CreationAsset IntegrationAsset Management

Karkaranos/CapstoneRepository

Nov 2025 Dec 2025
2 Months active

Languages Used

C#ShaderLab

Technical Skills

3D ModelingGame DevelopmentTexture MappingTexture Design

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