
Contributed to the ltsLumina/FG-GP-Team1 repository by expanding the fish asset library for the Sandbox scene, introducing new 3D models and prefabs to enhance underwater gameplay visuals. Focused on asset integration and scene lighting adjustments, the work established a foundation for future animation-driven features. Integrated both placeholder and final submarine models, ensuring import settings were optimized for animation readiness and seamless pipeline integration. Leveraged Unity Engine, C#, and FBX formats to streamline asset workflows and support ongoing game development. The contributions emphasized preparing the asset pipeline and visual environment to enable more complex gameplay scenarios in subsequent development phases.
November 2024 performance summary for ltsLumina/FG-GP-Team1 focusing on feature delivery and asset pipeline readiness to support enhanced sandbox gameplay visuals and future animation-driven scenarios.
November 2024 performance summary for ltsLumina/FG-GP-Team1 focusing on feature delivery and asset pipeline readiness to support enhanced sandbox gameplay visuals and future animation-driven scenarios.

Overview of all repositories you've contributed to across your timeline