
Worked on the ltsLumina/FG-GP-Team1 repository to expand underwater content by developing and integrating new 3D assets, including coral varieties, jellyfish, and an eel model, each with custom textures, materials, and prefabs. Used Unity and C# to ensure seamless asset integration and improve rendering fidelity across scenes. Addressed a geometry issue with the Coral03 asset by correcting scaling and transform data, updating prefab metadata for consistent naming and rotation. Focused on enhancing the asset pipeline’s reliability and visual quality through structured version control and scene integration, demonstrating skills in 3D modeling, asset management, and Unity’s rendering workflow.
November 2024 – FG-GP-Team1: Focused on expanding underwater content and stabilizing asset quality. Key features delivered: Underwater Asset Pack Expansion including coral varieties, jellyfish, and eel with textures, materials, and prefabs; integrated across scenes to improve rendering fidelity. Major bugs fixed: Coral03 geometry fix—removed unintended scaling/transform and updated prefab metadata to ensure correct object naming and rotation. Overall impact: richer underwater visuals, expanded content capabilities, and a more reliable asset pipeline with consistent scene behavior. Technologies/skills demonstrated: Unity asset pipeline, 3D modeling integration, prefabs/materials/textures, rendering quality improvements, and rigorous version-control traceability.
November 2024 – FG-GP-Team1: Focused on expanding underwater content and stabilizing asset quality. Key features delivered: Underwater Asset Pack Expansion including coral varieties, jellyfish, and eel with textures, materials, and prefabs; integrated across scenes to improve rendering fidelity. Major bugs fixed: Coral03 geometry fix—removed unintended scaling/transform and updated prefab metadata to ensure correct object naming and rotation. Overall impact: richer underwater visuals, expanded content capabilities, and a more reliable asset pipeline with consistent scene behavior. Technologies/skills demonstrated: Unity asset pipeline, 3D modeling integration, prefabs/materials/textures, rendering quality improvements, and rigorous version-control traceability.

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