
Developed core gameplay systems for the ltsLumina/FG-GP-Team1 repository, focusing on flocking AI and dynamic environmental interactions. Built a modular boids simulation engine in Unity using C# scripting, introducing robust spawning logic and enhanced wall detection to improve flock stability. Integrated FMOD for dynamic audio, implementing music, UI sounds, and contextual audio cues tied to gameplay events. Added resource wave mechanics to influence AI behavior and resource flow. Prioritized code quality through systematic refactoring and bug fixes, ensuring maintainability and stability. Leveraged skills in 3D physics, event system management, and asset handling to deliver foundational features within a one-month timeframe.
November 2024 performance summary for ltsLumina/FG-GP-Team1. Focused on delivering foundational flocking AI, environmental interactions, and audio integration, while tightening code quality and stability across gameplay systems.
November 2024 performance summary for ltsLumina/FG-GP-Team1. Focused on delivering foundational flocking AI, environmental interactions, and audio integration, while tightening code quality and stability across gameplay systems.

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