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OscarAnderlind

PROFILE

Oscaranderlind

Developed core gameplay systems for the ltsLumina/FG-GP-Team1 repository, focusing on flocking AI and dynamic environmental interactions. Built a modular boids simulation engine in Unity using C# scripting, introducing robust spawning logic and enhanced wall detection to improve flock stability. Integrated FMOD for dynamic audio, implementing music, UI sounds, and contextual audio cues tied to gameplay events. Added resource wave mechanics to influence AI behavior and resource flow. Prioritized code quality through systematic refactoring and bug fixes, ensuring maintainability and stability. Leveraged skills in 3D physics, event system management, and asset handling to deliver foundational features within a one-month timeframe.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

41Total
Bugs
3
Commits
41
Features
7
Lines of code
323,699
Activity Months1

Work History

November 2024

41 Commits • 7 Features

Nov 1, 2024

November 2024 performance summary for ltsLumina/FG-GP-Team1. Focused on delivering foundational flocking AI, environmental interactions, and audio integration, while tightening code quality and stability across gameplay systems.

Activity

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Quality Metrics

Correctness74.4%
Maintainability74.4%
Architecture67.6%
Performance66.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetC#C++UnityUnity AssetUnity Asset MetaUnity MetaUnity PrefabUnity SceneUnity ShaderLab

Technical Skills

3D Modeling3D PhysicsAI BehaviorAsset ManagementAudio IntegrationAudio ProgrammingBoids SimulationBuild Pipeline IntegrationC#C# ScriptingCode CleanupCode RefactoringEvent System ManagementFMODFMOD Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ltsLumina/FG-GP-Team1

Nov 2024 Nov 2024
1 Month active

Languages Used

AssetC#C++UnityUnity AssetUnity Asset MetaUnity MetaUnity Prefab

Technical Skills

3D Modeling3D PhysicsAI BehaviorAsset ManagementAudio IntegrationAudio Programming