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Nebrok

PROFILE

Nebrok

Worked on the ltsLumina/FG-GP-Team1 repository to develop a modular environmental pipeline in Unity, focusing on procedural wall generation, coral spawning, and object pooling to enhance scene interactivity and scalability. Leveraged C# scripting and 3D modeling integration to implement terrain-aware coral placement, optimize mesh and noise parameters, and manage wildlife assets such as a whale with custom spawn and movement logic. Reorganized scene hierarchies and lighting assets to streamline iteration and maintain consistent illumination. Prioritized code hygiene by refining wall generation logic, cleaning up unused assets, and tuning performance, resulting in a more immersive and maintainable 3D environment.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

15Total
Bugs
0
Commits
15
Features
4
Lines of code
52,795
Activity Months1

Work History

November 2024

15 Commits • 4 Features

Nov 1, 2024

November 2024 performance summary for ltsLumina/FG-GP-Team1. Delivered a robust environmental pipeline with modular walls, procedural generation, coral spawning, and object pooling, along with terrain-aware coral placement and performance optimizations. Reorganized the Walls Playground scenes and added lighting assets to support rapid iteration and proper scene illumination. Introduced a Whale asset with spawn and movement management to enrich wildlife content. Executed major bug fixes including hierarchy cleanup, wall generation refinements, sandbox scene fixes, and noise-gen tuning to boost runtime performance. These efforts deliver higher visual fidelity, stronger interactivity, and faster iteration cycles, driving business value through a more scalable, immersive environment.

Activity

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Quality Metrics

Correctness77.4%
Maintainability78.6%
Architecture74.8%
Performance70.6%
AI Usage21.4%

Skills & Technologies

Programming Languages

C#UnityUnity Asset

Technical Skills

3D Environment Design3D Modeling3D Modeling IntegrationAsset IntegrationC# ScriptingGame DevelopmentHierarchy OrganizationMesh GenerationNoise GenerationObject PoolingPrefab CreationPrefab ManagementProcedural GenerationScene ManagementScripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ltsLumina/FG-GP-Team1

Nov 2024 Nov 2024
1 Month active

Languages Used

C#UnityUnity Asset

Technical Skills

3D Environment Design3D Modeling3D Modeling IntegrationAsset IntegrationC# ScriptingGame Development