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DullySkull

PROFILE

Dullyskull

Contributed to the ltsLumina/FG-GP-Team1 repository by delivering core system and UI enhancements for a Unity-based game, focusing on usability, stability, and maintainability. Refactored the GameManager to streamline state management and removed legacy components, while integrating robust audio system enablement and stabilization. Addressed key bugs affecting audio settings, high score synchronization, and UI consistency, resulting in a smoother player experience. Leveraged C#, Unity, and YAML to implement features such as main menu improvements, properties exposure, and script updates. Emphasized code cleanup, refactoring, and version-control best practices, enabling faster future changes and supporting a cleaner project architecture.

Overall Statistics

Feature vs Bugs

56%Features

Repository Contributions

34Total
Bugs
7
Commits
34
Features
9
Lines of code
305,697
Activity Months1

Work History

November 2024

34 Commits • 9 Features

Nov 1, 2024

November 2024 (FG-GP-Team1): Delivered major UI and core system enhancements, stabilized audio, and completed a core GameManager refactor. Key features include Birkan UI Updates, GameManager core updates/finalization, UI/Main Menu improvements, Audio System enablement, and Properties exposure. Major bugs fixed include the Audio settings save regression, High Score manager sync issues, and several UI/audio/depth/Game Over fixes. Impact: smoother player experience, reliable game state, and cleaner architecture enabling faster future changes. Technologies demonstrated include Unity/C#, UI/UX polish, system-wide refactor, and robust version-control practices across multi-module changes.

Activity

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Quality Metrics

Correctness75.0%
Maintainability75.2%
Architecture67.4%
Performance65.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity Scene DescriptionUnity Shader LanguageYAML

Technical Skills

Asset ManagementAudio IntegrationBuild ConfigurationC#C# ScriptingCode CleanupCode RefactoringEvent HandlingGame DevelopmentHDRPMaterial EditingPlayer PreferencesPlayerPrefsRefactoringScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ltsLumina/FG-GP-Team1

Nov 2024 Nov 2024
1 Month active

Languages Used

C#UnityUnity AssetUnity PrefabUnity Scene DescriptionUnity Shader LanguageYAML

Technical Skills

Asset ManagementAudio IntegrationBuild ConfigurationC#C# ScriptingCode Cleanup