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ConnorMoran

PROFILE

Connormoran

Over a two-month period, contributed to tataunlimited/Chaotic-Battleship by developing 22 features and resolving 8 bugs, focusing on turn-based gameplay, visual feedback, and robust UI/UX. Leveraged Unity, C#, and HLSL to implement a state-machine-driven phase system, overhaul explosion and water visual effects, and introduce persistent hit indicators. Enhanced scene management with new harbor and dock infrastructure, improved AI spawner logic, and integrated audio systems for immersive feedback. Addressed data synchronization and null-safety, refining HUD, battle scene, and main menu interfaces. The work emphasized maintainable code, scalable visuals, and gameplay stability, supporting ongoing content and future monetization strategies.

Overall Statistics

Feature vs Bugs

73%Features

Repository Contributions

42Total
Bugs
8
Commits
42
Features
22
Lines of code
740,099
Activity Months2

Work History

September 2025

28 Commits • 11 Features

Sep 1, 2025

September 2025 performance summary for tataunlimited/Chaotic-Battleship: Delivered foundational harbor and dock scene infrastructure, enhanced wave dynamics and AI spawner logic, integrated audio improvements and SFX, and implemented robust data synchronization with recovery support and null-safety checks. Refined UI/UX across HUD, battle scene visuals, and main menu, while addressing critical bugs in sync, selling logic, and UI. These efforts increased gameplay stability, fidelity, and readiness for upcoming content and monetization. Technologies demonstrated include Unity scene orchestration, prefab-based UI, AI scripting, audio integration, and resilient data synchronization.

August 2025

14 Commits • 11 Features

Aug 1, 2025

Monthly summary for 2025-08 focused on TataUnlimited/Chaotic-Battleship. Delivered a robust set of features that enable a turn-based gameplay loop and rich visual feedback, along with a strengthened VFX and UI pipeline. Improvements span core game logic, visuals, and developer experience, aligning with business goals of engaging players and ensuring maintainable code.

Activity

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Quality Metrics

Correctness83.8%
Maintainability83.8%
Architecture80.2%
Performance78.2%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#HLSLMetaRich Text FormatShaderLabUnityUnity AssetUnity PrefabUnity SceneUnityScript

Technical Skills

AI ProgrammingAsset ManagementAudio IntegrationAudio SystemsBug FixingC#C# ScriptingConfigurationContent CreationGame DevelopmentGame LogicHLSLMaterial DesignObject-Oriented ProgrammingParticle Systems

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

tataunlimited/Chaotic-Battleship

Aug 2025 Sep 2025
2 Months active

Languages Used

C#HLSLShaderLabUnityUnity PrefabUnityScriptMetaRich Text Format

Technical Skills

C#C# ScriptingGame DevelopmentGame LogicHLSLMaterial Design