
Contributed to the tataunlimited/Chaotic-Battleship repository by delivering five new features focused on enhancing visual fidelity and gameplay experience. Work included implementing explosion and muzzle flash VFX, expanding terrain with dynamic island assets, and upgrading texture mapping for the Kiev Class Carrier model. Leveraged Unity and C# to integrate 3D models, manage assets, and refine UI elements, resulting in improved player immersion and interface usability. Adjustments to grid visuals and ship scaling ensured better alignment and scalability within the game environment. The approach emphasized end-to-end feature delivery, with traceable commits across VFX, asset integration, and UI pipelines throughout the month.
September 2025 monthly summary for tataunlimited/Chaotic-Battleship. Focused on visuals, terrain dynamics, texture upgrades, and UI polish to elevate player immersion, balance, and in-game UX. Delivered end-to-end feature work with traceable commits across VFX, terrain, assets, and UI pipelines, contributing to a more polished and scalable combat experience.
September 2025 monthly summary for tataunlimited/Chaotic-Battleship. Focused on visuals, terrain dynamics, texture upgrades, and UI polish to elevate player immersion, balance, and in-game UX. Delivered end-to-end feature work with traceable commits across VFX, terrain, assets, and UI pipelines, contributing to a more polished and scalable combat experience.

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