
Worked on the Chaotic-Battleship repository to deliver core UI and navigation enhancements, focusing on building a scalable scene management foundation in Unity using C#. Developed and polished the main menu system, ensuring consistent navigation across menus, credits, story, and options screens. Implemented both fade and slide-based visual transitions to create smoother scene changes and reduce perceived load times, including a custom metal door effect for added immersion. The approach emphasized maintainable architecture, enabling future feature additions and localization. The work demonstrated skills in game development, UI development, and scene management, with all changes integrated directly into the Unity Engine workflow.
September 2025 (Month: 2025-09) — Chaotic-Battleship: Delivered core UI/navigation enhancements and transition polish, establishing a scalable foundation for future scenes and improved user experience. This work tightens navigation flow across menus, credits, story, and options, and introduces cohesive visual transitions to reduce perceived load times and friction during scene changes.
September 2025 (Month: 2025-09) — Chaotic-Battleship: Delivered core UI/navigation enhancements and transition polish, establishing a scalable foundation for future scenes and improved user experience. This work tightens navigation flow across menus, credits, story, and options, and introduces cohesive visual transitions to reduce perceived load times and friction during scene changes.

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