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Jason Mahar

PROFILE

Jason Mahar

Worked on the tataunlimited/Chaotic-Battleship repository, delivering eight new features and resolving ten bugs over two months. Developed core gameplay systems such as enemy wave management, advanced AI movement, and a scalable movement upgrade system using C# and Unity. Enhanced player experience by implementing robust state management, dynamic UI flows for wave transitions, and physics-based ship interactions. Applied object-oriented programming and scriptable objects to support differentiated ship capabilities and maintainable code. Addressed edge cases in ship placement, phase transitions, and targeting logic, resulting in improved game stability and extensibility. Prioritized code quality through consistent refactoring and thorough bug fixing.

Overall Statistics

Feature vs Bugs

44%Features

Repository Contributions

24Total
Bugs
10
Commits
24
Features
8
Lines of code
3,975
Activity Months2

Work History

September 2025

14 Commits • 4 Features

Sep 1, 2025

September 2025 monthly summary for tataunlimited/Chaotic-Battleship focusing on delivering gameplay fidelity, stability, and maintainability. Implemented core gameplay rules, enhanced enemy AI, and a scalable movement upgrade system to support differentiated ship capabilities. Resolved critical wave/placement edge cases and refactor opportunities to improve reliability and future extensibility. The work emphasizes business value through predictable game state, improved player experience, and a solid foundation for future features.

August 2025

10 Commits • 4 Features

Aug 1, 2025

Monthly performance summary for 2025-08 focused on Chaotic-Battleship. Delivered core gameplay and UX enhancements, enhanced game loop robustness, and improved maintainability. Key business value includes more engaging player experience, reliable wave-based challenges, and clearer end-of-wave transitions.

Activity

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Quality Metrics

Correctness85.4%
Maintainability83.2%
Architecture80.0%
Performance85.4%
AI Usage22.4%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

3D ModelingAI MovementAI ProgrammingAlgorithm DesignBug FixingC#C# ScriptingCode RefactoringCore Gameplay LogicGame DevelopmentGame LogicObject-Oriented ProgrammingRefactoringScriptable ObjectsState Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

tataunlimited/Chaotic-Battleship

Aug 2025 Sep 2025
2 Months active

Languages Used

C#Unity

Technical Skills

AI MovementAlgorithm DesignC#C# ScriptingCode RefactoringGame Development