
Over a two-month period, contributed to tataunlimited/Chaotic-Battleship by developing a configurable gameplay scoring system and a robust save/load system. Leveraging C# scripting and Unity, implemented event-driven scoring with ScriptableObject-based configuration, enabling real-time UI updates and flexible tuning without code changes. Enhanced game reliability by introducing persistent wave state management, mid-wave snapshots, and autosave features, ensuring player progress is safeguarded and supporting consistent state after restarts. Added UI components for game progression and debugging, streamlining QA and onboarding. Cosmetic code maintenance was also performed, reflecting attention to code quality and maintainability alongside core game logic and state management.
September 2025 monthly summary for tataunlimited/Chaotic-Battleship. Delivered a robust Save/Load system with wave state persistence that enables persistent player progress across waves, mid-wave snapshots, and reliable score baselines, along with wave restart handling and lifecycle initialization/cleanup. Added UI for game progression and debugging, while performing cosmetic cleanup of in-game comments. This work reduces player churn by safeguarding progress, accelerates QA and debugging workflows, and improves overall game reliability.
September 2025 monthly summary for tataunlimited/Chaotic-Battleship. Delivered a robust Save/Load system with wave state persistence that enables persistent player progress across waves, mid-wave snapshots, and reliable score baselines, along with wave restart handling and lifecycle initialization/cleanup. Added UI for game progression and debugging, while performing cosmetic cleanup of in-game comments. This work reduces player churn by safeguarding progress, accelerates QA and debugging workflows, and improves overall game reliability.
August 2025 monthly summary for tataunlimited/Chaotic-Battleship. Delivered a new Gameplay Scoring System with UI integration and ScriptableObject configuration. Implemented event-driven scoring via GameEvents, ScoreConfig, and GameManagerScore; ShipView hooks enabled scoring events during gameplay. UI updates in real-time and supports wave bonuses. The design uses ScriptableObject-based configuration to enable tuning without code changes, improving maintainability and future analytics readiness. Notable commit reference documented: bc220a1efd6a456ca57e73c5c889247b07dd282e.
August 2025 monthly summary for tataunlimited/Chaotic-Battleship. Delivered a new Gameplay Scoring System with UI integration and ScriptableObject configuration. Implemented event-driven scoring via GameEvents, ScoreConfig, and GameManagerScore; ShipView hooks enabled scoring events during gameplay. UI updates in real-time and supports wave bonuses. The design uses ScriptableObject-based configuration to enable tuning without code changes, improving maintainability and future analytics readiness. Notable commit reference documented: bc220a1efd6a456ca57e73c5c889247b07dd282e.

Overview of all repositories you've contributed to across your timeline