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CouetteChauffante

PROFILE

Couettechauffante

Contributed to the GroupeRadio4 repository by delivering four major features focused on onboarding, content expansion, and quality assurance. Developed and enhanced the tutorial system with new exploitation and combat scenes, restructured UI prefabs, and upgraded shader visuals to improve user experience. Introduced a new scene, Salle 1, with updated shader materials to support additional content. Implemented a UI testing framework, including a dedicated test scene and button reskins, to streamline UI iteration. Performed comprehensive asset cleanup, mesh adjustments, and gameplay balancing. Leveraged Unity, C#, and ShaderLab to optimize asset management, scene setup, and AI scripting for improved gameplay stability.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
4
Lines of code
97,843
Activity Months1

Your Network

48 people

Same Organization

@rubika-edu.com
37

Shared Repositories

11
BOVE AlexisMember
Augustin ThibaultMember
SCHLESSER CamilleMember
EthanMember
PEILLEX-DELPHE--GIL OcéaneMember
Samdeq-rubikaMember
T-VertMentheMember
BAZ VictorMember
VictorMember

Work History

April 2025

13 Commits • 4 Features

Apr 1, 2025

April 2025 performance summary for VictorLeFurtif/GroupeRadio4: Delivered major onboarding and content updates, including Tutorial System Enhancements and UI Overhaul, a new Salle 1 scene, and a UI Testing Framework. Performed comprehensive asset cleanup, visual refinements, and gameplay balancing. Added an AI script to Static AI to improve NPC behavior. These efforts improved onboarding efficiency, gameplay stability, and QA throughput, while delivering tangible content and shader upgrades that align with new content.

Activity

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Quality Metrics

Correctness77.0%
Maintainability77.0%
Architecture72.2%
Performance75.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity AssetUnity Asset FilesUnity Metafile

Technical Skills

3D ModelingAsset ManagementAsset OptimizationC#Game DevelopmentPrefab ManagementScene ManagementScene SetupShader DevelopmentTutorial ImplementationUI DevelopmentUnityUnity EngineVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VictorLeFurtif/GroupeRadio4

Apr 2025 Apr 2025
1 Month active

Languages Used

C#ShaderLabUnityUnity AssetUnity Asset FilesUnity Metafile

Technical Skills

3D ModelingAsset ManagementAsset OptimizationC#Game DevelopmentPrefab Management