
Contributed to the GroupeRadio4 repository by delivering four major features focused on onboarding, content expansion, and quality assurance. Developed and enhanced the tutorial system with new exploitation and combat scenes, restructured UI prefabs, and upgraded shader visuals to improve user experience. Introduced a new scene, Salle 1, with updated shader materials to support additional content. Implemented a UI testing framework, including a dedicated test scene and button reskins, to streamline UI iteration. Performed comprehensive asset cleanup, mesh adjustments, and gameplay balancing. Leveraged Unity, C#, and ShaderLab to optimize asset management, scene setup, and AI scripting for improved gameplay stability.
April 2025 performance summary for VictorLeFurtif/GroupeRadio4: Delivered major onboarding and content updates, including Tutorial System Enhancements and UI Overhaul, a new Salle 1 scene, and a UI Testing Framework. Performed comprehensive asset cleanup, visual refinements, and gameplay balancing. Added an AI script to Static AI to improve NPC behavior. These efforts improved onboarding efficiency, gameplay stability, and QA throughput, while delivering tangible content and shader upgrades that align with new content.
April 2025 performance summary for VictorLeFurtif/GroupeRadio4: Delivered major onboarding and content updates, including Tutorial System Enhancements and UI Overhaul, a new Salle 1 scene, and a UI Testing Framework. Performed comprehensive asset cleanup, visual refinements, and gameplay balancing. Added an AI script to Static AI to improve NPC behavior. These efforts improved onboarding efficiency, gameplay stability, and QA throughput, while delivering tangible content and shader upgrades that align with new content.

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