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Samdeq-rubika

PROFILE

Samdeq-rubika

Contributed to the GroupeRadio4 repository by building foundational gameplay scenes and scalable animation pipelines using Unity and C#. Focused on core scene setup, including navigation meshes, occlusion culling, and lightmap configuration, to support maintainable and extensible game features. Overhauled combat animation systems with organized sprite sheets and controllers, streamlining future asset integration. Enhanced visual fidelity through custom shader modifications and delivered reusable lighting prefabs for consistent 2D lighting across scenes. Integrated interactive objects to improve player engagement and scene assembly efficiency. Demonstrated proficiency in ShaderLab, prefab architecture, and version control, prioritizing stability and future scalability over short-term bug fixes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
3
Lines of code
17,193
Activity Months2

Your Network

48 people

Same Organization

@rubika-edu.com
37

Shared Repositories

11
BOVE AlexisMember
Augustin ThibaultMember
SCHLESSER CamilleMember
EthanMember
PEILLEX-DELPHE--GIL OcéaneMember
CouetteChauffanteMember
T-VertMentheMember
BAZ VictorMember
VictorMember

Work History

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 focused on elevating visual fidelity and scene setup for GroupeRadio4. Delivered lighting-driven prefab assets and targeted shader work to improve enemy visuals, with assets integrated for faster scene assembly and consistent lighting across levels. No major bugs fixed this period; remaining issues are in follow-up sprints. Business value includes enhanced player immersion, streamlined content creation, and a solid foundation for future lighting-based gameplay features. Technologies demonstrated include Unity 2D lighting, shader programming, prefab architecture, and version-control discipline.

April 2025

4 Commits • 2 Features

Apr 1, 2025

April 2025: Delivered foundational gameplay scene and a scalable animation pipeline for GroupeRadio4. Established the Samuel test scene with navigation and rendering optimizations, and overhauled combat animations with organized assets and scene integration to enable rapid future feature work. No explicit bugs fixed documented this period; focused on core stability and maintainability.

Activity

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Quality Metrics

Correctness88.0%
Maintainability88.0%
Architecture88.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnity AssetUnity Asset FilesUnity YAML

Technical Skills

AnimationGame DevelopmentPrefab CreationScene ManagementScene SetupShader ModificationSprite Sheet CreationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VictorLeFurtif/GroupeRadio4

Apr 2025 May 2025
2 Months active

Languages Used

Unity AssetUnity Asset FilesUnity YAMLC#ShaderLab

Technical Skills

AnimationGame DevelopmentScene ManagementSprite Sheet CreationUnityUnity Engine