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T-VertMenthe

PROFILE

T-vertmenthe

Worked on the GroupeRadio4 repository to enhance core gameplay and UI infrastructure within Unity, focusing on both player experience and designer workflow improvements. Delivered gameplay balance adjustments and introduced new enemy types, refining wave dynamics and visual elements through C# scripting and Unity’s asset management tools. Integrated level four UI and art assets across multiple scenes, establishing a Foreground tagging system to streamline UI/UX layer organization. This groundwork supports scalable design and smoother future integrations. No major bugs were reported, with minor tweaks incorporated during feature development. The work demonstrated skills in scene management, shader development, and disciplined version control.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
73,826
Activity Months1

Your Network

48 people

Same Organization

@rubika-edu.com
37

Shared Repositories

11
BOVE AlexisMember
Augustin ThibaultMember
SCHLESSER CamilleMember
EthanMember
PEILLEX-DELPHE--GIL OcéaneMember
Samdeq-rubikaMember
CouetteChauffanteMember
BAZ VictorMember
VictorMember

Work History

June 2025

3 Commits • 2 Features

Jun 1, 2025

June 2025 performance summary for VictorLeFurtif/GroupeRadio4: This month focused on delivering core gameplay and UI infrastructure enhancements to enable richer player experience and smoother designer workflows. Key features delivered include: 1) Gameplay balance improvements and new enemy types with visuals tweaks, adjusting speeds, waves, amplitudes, and object configurations to refine gameplay and visuals; 2) Lv4 level UI/assets integration and foreground tagging, integrating art/UI assets across scenes and introducing a Foreground tag to organize UI/UX layers. No major bugs fixed were reported in scope; minor tweaks were performed as part of feature work. Business value delivered: refined balance and visuals to improve player retention and monetization signals; UI/UX groundwork reduces future integration time and supports scalable design. Technologies/skills demonstrated: Unity game development, wave-based gameplay tuning, asset integration across scenes, scene tagging and UI organization, version control discipline with clear commits.

Activity

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Quality Metrics

Correctness66.6%
Maintainability66.6%
Architecture66.6%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

Asset ManagementGame DevelopmentScene ManagementShader DevelopmentUI DesignUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VictorLeFurtif/GroupeRadio4

Jun 2025 Jun 2025
1 Month active

Languages Used

C#Unity

Technical Skills

Asset ManagementGame DevelopmentScene ManagementShader DevelopmentUI DesignUnity