
Contributed to the BayouEnviroStorytelling repository by expanding 3D assets and integrating new props into the HedvikaRoom, Little Sister Room, and GA/Diego map environments. Focused on enhancing visual fidelity and gameplay spaces through Unreal Engine and asset integration, updating map files to support new environmental features. Addressed a critical rendering issue in Diego.umap by correcting window element data, which improved map stability and reliability. Demonstrated proficiency in game development workflows, Unreal Engine, and 3D asset management, delivering three new features and resolving two bugs within a month. The work enabled more immersive storytelling and streamlined iteration for the project team.
March 2025 highlights: Substantial asset expansions for HedvikaRoom and Little Sister Room, plus integration of new props into GA/Diego maps and updates to supporting map files. Fixed a critical Diego.umap window rendering bug, improving map stability. These workstreams collectively elevate visual fidelity, gameplay space, and reliability for the BayouEnviroStorytelling project, enabling more immersive storytelling and faster iteration.
March 2025 highlights: Substantial asset expansions for HedvikaRoom and Little Sister Room, plus integration of new props into GA/Diego maps and updates to supporting map files. Fixed a critical Diego.umap window rendering bug, improving map stability. These workstreams collectively elevate visual fidelity, gameplay space, and reliability for the BayouEnviroStorytelling project, enabling more immersive storytelling and faster iteration.

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