
Worked on the BayouEnviroStorytelling repository to deliver modular environment assets and enhance lighting systems for game environments. Focused on integrating 3D models and assets using Unreal Engine Asset Management, the work included developing a kitchen set dressing system with multiple asset variants and implementing configurable lighting for both kitchen and attic spaces. Addressed repository hygiene through merge cleanup and stabilization, while also expanding scene richness with moss features and attic decor additions. Utilized UnrealScript, INI configuration, and asset integration skills to enable faster iteration, improved code quality, and more flexible level design across kitchen, attic, and moss-related components.
March 2025 performance summary for HoracioYago/BayouEnviroStorytelling focused on delivering modular environment assets, expanding lighting capabilities, and stabilizing the kitchen module, while cleaning up repository merges. The work enables richer, configurable scenes, faster iteration, and improved code quality across the kitchen, attic, and moss-related components.
March 2025 performance summary for HoracioYago/BayouEnviroStorytelling focused on delivering modular environment assets, expanding lighting capabilities, and stabilizing the kitchen module, while cleaning up repository merges. The work enables richer, configurable scenes, faster iteration, and improved code quality across the kitchen, attic, and moss-related components.

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