
Eliza Chook developed a Lore Notes Interaction System for the GDCASU/VGDC-Game-2024-25 repository, focusing on enhancing narrative immersion within the game. Using C#, Unity, and game development best practices, Eliza implemented interactable lore note prefabs and a dedicated interaction script that pauses gameplay when players engage with lore elements. The system included updates to the scene and user interface, allowing players to access and view lore content directly during gameplay. This feature established a technical foundation for future lore-driven content, prioritizing code quality and seamless integration, and addressed the need for immersive storytelling without introducing new bugs during the development period.
Month 2024-11: Delivered Lore Notes Interaction System for GDCASU/VGDC-Game-2024-25, introducing interactable lore notes with a dedicated interaction script, UI, and scene updates that pause gameplay for immersive lore viewing. This feature enhances narrative immersion and provides direct access to game lore while establishing a foundation for future lore-driven content. No major bugs fixed in this period as the focus was feature delivery and code quality improvements.
Month 2024-11: Delivered Lore Notes Interaction System for GDCASU/VGDC-Game-2024-25, introducing interactable lore notes with a dedicated interaction script, UI, and scene updates that pause gameplay for immersive lore viewing. This feature enhances narrative immersion and provides direct access to game lore while establishing a foundation for future lore-driven content. No major bugs fixed in this period as the focus was feature delivery and code quality improvements.

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