
Worked on the VGDC-Game-2024-25 repository to deliver a reusable enemy health bar system in Unity, focusing on prefab management and UI development using C# and Unity Engine. Developed a health bar prefab that appears only when an enemy is damaged and above zero health, ensuring correct initialization and depletion behavior. Refactored existing enemy health logic to address a bug where the health bar did not fully deplete, improving gameplay clarity. Additionally, cleaned up the Unity scene template by removing unused UI components and related GameObjects, reducing asset clutter and maintenance overhead without impacting user-facing features or gameplay experience.
October 2024: Delivered a reusable enemy health bar system and cleaned up scene assets, driving gameplay polish and maintainability. Focused on a robust, reusable UI component for enemies with correct health initialization and depletion behavior, plus removal of unused UI scaffolding to reduce maintenance burden. This month also strengthened CI expectations and informed future QA planning for the VGDC-Game project.
October 2024: Delivered a reusable enemy health bar system and cleaned up scene assets, driving gameplay polish and maintainability. Focused on a robust, reusable UI component for enemies with correct health initialization and depletion behavior, plus removal of unused UI scaffolding to reduce maintenance burden. This month also strengthened CI expectations and informed future QA planning for the VGDC-Game project.

Overview of all repositories you've contributed to across your timeline