
Alex Black developed a reusable enemy health bar system for the VGDC-Game-2024-25 repository, focusing on maintainable UI components within Unity. Using C# and Unity’s prefab management, Alex engineered the health bar to appear only when an enemy is damaged and above zero health, ensuring accurate initialization and correct depletion behavior. The work included refactoring enemy health logic and resolving a bug where the health bar did not fully deplete. Additionally, Alex improved project maintainability by removing unused UI scaffolding from the Unity scene, reducing asset clutter without affecting user experience. The contributions strengthened both gameplay polish and future QA planning.
October 2024: Delivered a reusable enemy health bar system and cleaned up scene assets, driving gameplay polish and maintainability. Focused on a robust, reusable UI component for enemies with correct health initialization and depletion behavior, plus removal of unused UI scaffolding to reduce maintenance burden. This month also strengthened CI expectations and informed future QA planning for the VGDC-Game project.
October 2024: Delivered a reusable enemy health bar system and cleaned up scene assets, driving gameplay polish and maintainability. Focused on a robust, reusable UI component for enemies with correct health initialization and depletion behavior, plus removal of unused UI scaffolding to reduce maintenance burden. This month also strengthened CI expectations and informed future QA planning for the VGDC-Game project.

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