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Davyd Yehudin

PROFILE

Davyd Yehudin

Developed a Status Effects and Reactions System for the GDCASU/VGDC-Game-2024-25 repository, focusing on enhancing combat interactions for non-player entities. The work introduced an enemy status effects enum and a centralized handler, enabling consistent management of effects and reactions across the game’s architecture. Projectile prefabs and damageable entities were updated to integrate seamlessly with the new mechanics, supporting future extensibility. The implementation leveraged C# scripting within Unity, applying object-oriented programming principles and state management techniques. This feature addressed the need for richer gameplay dynamics and maintainable code structure, laying groundwork for further expansion of enemy behaviors and interactions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
488
Activity Months1

Work History

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024: Delivered the Status Effects and Reactions System for GDCASU/VGDC-Game-2024-25, introducing an enemy status effects enum and a centralized handler to manage effects and reactions for non-player entities. Updated projectile prefabs and damageable entities to support the new mechanics, enabling richer combat interactions and easier future extensions. This work is tracked in the commit 'Reactions and status effects' (e3d593846cf6aef616309ae2a25a5253df54af23).

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C# ScriptingGame DevelopmentObject-Oriented ProgrammingState ManagementUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDCASU/VGDC-Game-2024-25

Nov 2024 Nov 2024
1 Month active

Languages Used

C#

Technical Skills

C# ScriptingGame DevelopmentObject-Oriented ProgrammingState ManagementUnity