
Developed a Status Effects and Reactions System for the GDCASU/VGDC-Game-2024-25 repository, focusing on enhancing combat interactions for non-player entities. The work introduced an enemy status effects enum and a centralized handler, enabling consistent management of effects and reactions across the game’s architecture. Projectile prefabs and damageable entities were updated to integrate seamlessly with the new mechanics, supporting future extensibility. The implementation leveraged C# scripting within Unity, applying object-oriented programming principles and state management techniques. This feature addressed the need for richer gameplay dynamics and maintainable code structure, laying groundwork for further expansion of enemy behaviors and interactions.
November 2024: Delivered the Status Effects and Reactions System for GDCASU/VGDC-Game-2024-25, introducing an enemy status effects enum and a centralized handler to manage effects and reactions for non-player entities. Updated projectile prefabs and damageable entities to support the new mechanics, enabling richer combat interactions and easier future extensions. This work is tracked in the commit 'Reactions and status effects' (e3d593846cf6aef616309ae2a25a5253df54af23).
November 2024: Delivered the Status Effects and Reactions System for GDCASU/VGDC-Game-2024-25, introducing an enemy status effects enum and a centralized handler to manage effects and reactions for non-player entities. Updated projectile prefabs and damageable entities to support the new mechanics, enabling richer combat interactions and easier future extensions. This work is tracked in the commit 'Reactions and status effects' (e3d593846cf6aef616309ae2a25a5253df54af23).

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