
Contributed to the GDCASU/VGDC-Game-2024-25 repository by developing core gameplay features and enhancing visual fidelity through asset-driven design. Delivered modular 3D models and animation controllers for boss characters, including the Venus Fly Trap Boss and refined Flower Boss idle motion, using Unity and C#. Implemented a fire effects system with custom shaders and integrated environmental assets such as Tall Grass, Health Potion, and charred forest visuals to enrich level design. Improved code maintainability by refactoring InputManager.cs, removing unused directives for clarity. Leveraged Shader Graph and Unity’s asset pipeline to support rapid iteration and consistent, high-quality game development workflows.
Month: 2025-04 — focused on delivering core boss animations, fire visuals, and environmental assets to raise gameplay polish and business value. Delivered Venus Fly Trap Boss with animation controllers, FBX models, textures, and refined Flower Boss idle animation for smoother movement; introduced a Fire visuals and effects system (sprite, animation controller, shaders, and fire prefab) with integration into Level 1 Mushroom Level; added environmental assets and consumables (Tall Grass, Health Potion, and charred forest assets) to enrich levels. These efforts were supported by a modular asset pipeline and Unity workflow, enabling faster iteration and consistent visuals across levels.
Month: 2025-04 — focused on delivering core boss animations, fire visuals, and environmental assets to raise gameplay polish and business value. Delivered Venus Fly Trap Boss with animation controllers, FBX models, textures, and refined Flower Boss idle animation for smoother movement; introduced a Fire visuals and effects system (sprite, animation controller, shaders, and fire prefab) with integration into Level 1 Mushroom Level; added environmental assets and consumables (Tall Grass, Health Potion, and charred forest assets) to enrich levels. These efforts were supported by a modular asset pipeline and Unity workflow, enabling faster iteration and consistent visuals across levels.
In October 2024, focused on code quality improvements and maintainability for the VGDC-Game-2024-25 project. Delivered targeted cleanup in InputManager.cs, removing an unused region directive. This change reduces cognitive load for future contributors and minimizes potential confusion, while preserving existing behavior. The work supports faster feature development and more reliable gameplay input handling by maintaining a cleaner codebase.
In October 2024, focused on code quality improvements and maintainability for the VGDC-Game-2024-25 project. Delivered targeted cleanup in InputManager.cs, removing an unused region directive. This change reduces cognitive load for future contributors and minimizes potential confusion, while preserving existing behavior. The work supports faster feature development and more reliable gameplay input handling by maintaining a cleaner codebase.

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