
Worked across multiple Unreal Engine projects to deliver environment art assets, level design improvements, and asset pipeline optimizations. On Alexandre-Coppens/ARTFX-M2Games-Excalibur, created and integrated expanded environment asset packs, including tilesets and props, to enhance visual fidelity and streamline designer workflows. For paul-janicot/LevelBuildingSpace, overhauled gym environment assets, resolved texture and UV mapping issues, and simplified the asset pipeline by removing unnecessary dependencies. Contributed foundational cave platform structures and finalized asset organization in Alexandre-Coppens/Greek_Platformer and JoaBories/WS_Chair, focusing on 3D asset integration, texturing, and environment art. Demonstrated proficiency in Unreal Engine asset workflows, UV mapping, and game development.
October 2025 monthly summary for JoaBories/WS_Chair focusing on asset pipeline completion, level polish, and asset catalog organization. Delivered core visuals for the cave area, incorporated new artist-created chair content, and stabilized the level layout, contributing to production readiness and visual fidelity for the next milestone.
October 2025 monthly summary for JoaBories/WS_Chair focusing on asset pipeline completion, level polish, and asset catalog organization. Delivered core visuals for the cave area, incorporated new artist-created chair content, and stabilized the level layout, contributing to production readiness and visual fidelity for the next milestone.
May 2025: Delivered foundational cave platform base for Level2 by adding binary map data structures to support new level elements. The feature is unfinished and will require further development. No bugs fixed this month. Next steps include finishing cave platform integration, validating Level2 map changes, and outlining implementation plan for cave mechanics in subsequent sprints.
May 2025: Delivered foundational cave platform base for Level2 by adding binary map data structures to support new level elements. The feature is unfinished and will require further development. No bugs fixed this month. Next steps include finishing cave platform integration, validating Level2 map changes, and outlining implementation plan for cave mechanics in subsequent sprints.
March 2025 monthly summary for the LevelBuildingSpace project (paul-janicot/LevelBuildingSpace). Focused on delivering a high-impact gym environment assets overhaul, fixing texture-related gaps, and streamlining the asset pipeline to accelerate development and improve visual quality. Key outcomes: - Business value: enhanced gym area realism, quicker asset integration, and reduced pipeline complexity for future sprints. - Technical scope: asset creation, texturing, UV mapping, UI/asset asset updates, and removal of HoudiniEngine plugin for a leaner workflow.
March 2025 monthly summary for the LevelBuildingSpace project (paul-janicot/LevelBuildingSpace). Focused on delivering a high-impact gym environment assets overhaul, fixing texture-related gaps, and streamlining the asset pipeline to accelerate development and improve visual quality. Key outcomes: - Business value: enhanced gym area realism, quicker asset integration, and reduced pipeline complexity for future sprints. - Technical scope: asset creation, texturing, UV mapping, UI/asset asset updates, and removal of HoudiniEngine plugin for a leaner workflow.
December 2024 performance summary for Alexandre-Coppens/ARTFX-M2Games-Excalibur: Delivered a comprehensive Expanded Environment Asset Pack for Levels 2 and 3 to elevate level design fidelity and accelerate content production. No critical bugs reported this month. Highlights include the creation and integration of tilesets, platforms, and level-specific items, with color-graded props and additional floating chunks to enrich environmental storytelling and depth. The asset pack is designed to streamline iteration for Designers and reinforce the project's art direction across Levels 2 and 3.
December 2024 performance summary for Alexandre-Coppens/ARTFX-M2Games-Excalibur: Delivered a comprehensive Expanded Environment Asset Pack for Levels 2 and 3 to elevate level design fidelity and accelerate content production. No critical bugs reported this month. Highlights include the creation and integration of tilesets, platforms, and level-specific items, with color-graded props and additional floating chunks to enrich environmental storytelling and depth. The asset pack is designed to streamline iteration for Designers and reinforce the project's art direction across Levels 2 and 3.

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