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During November 2024, ThomazMSilva enhanced the BodeExpiatorio repository by focusing on visual asset integration and level design within Unity. He introduced new 3D models, textures, and decorative assets to enrich environmental storytelling and visual diversity across multiple scenes. Using C# and Unity Prefabs, Thomaz refined level geometry and adjusted object placement to improve gameplay flow and scene coherence. He also upgraded materials and lighting, including the addition of glow effects and particle configurations, to elevate the game’s atmosphere. The work demonstrated depth in asset management and scene setup, resulting in three new features that improved both aesthetics and playability.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
3
Lines of code
168,150
Activity Months1

Work History

November 2024

8 Commits • 3 Features

Nov 1, 2024

2024-11 Monthly performance summary for ThomazMSilva/BodeExpiatorio focused on delivering visual richness, refined gameplay flow, and enhanced atmosphere through asset integration, level layout improvements, and lighting/material upgrades across multiple scenes.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture77.6%
Performance72.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Prefab

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentLevel DesignScene ManagementScene SetupUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ThomazMSilva/BodeExpiatorio

Nov 2024 Nov 2024
1 Month active

Languages Used

C#UnityUnity AssetUnity Prefab

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentLevel DesignScene Management