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PROFILE

Baruwu

During November 2024, ThomazMSilva contributed to the BodeExpiatorio repository by developing three gameplay features focused on enhancing level design, narrative delivery, and user interface navigation. Leveraging Unity and C#, ThomazMSilva updated multiple scenes with new 3D models, materials, and asset integrations to improve exploration and visual fidelity. They implemented dialogue UI enhancements using Unity prefabs and YAML-based narrative content, supporting richer storytelling within the game. Additionally, ThomazMSilva refactored scene management and introduced a dedicated navigation manager, streamlining asset organization and iteration cycles. The work demonstrated depth in Unity Engine workflows and maintained project stability while accelerating development momentum.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
3
Lines of code
18,624
Activity Months1

Work History

November 2024

13 Commits • 3 Features

Nov 1, 2024

2024-11 monthly summary for ThomazMSilva/BodeExpiatorio: Focused on delivering gameplay-enriching features, UI/navigation improvements, and scene-management refactors to accelerate iteration and boost player engagement. No explicit major bugs reported; ongoing maintenance performed alongside feature work to ensure stability and forward momentum.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture75.4%
Performance77.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentLevel DesignMaterial CreationMaterial EditingNarrative DesignScene SetupUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ThomazMSilva/BodeExpiatorio

Nov 2024 Nov 2024
1 Month active

Languages Used

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentLevel DesignMaterial Creation