
Gabrielle Neves contributed to the ThomazMSilva/BodeExpiatorio repository by enhancing Unity-based game environments and developing modular gameplay systems over a two-month period. She improved level design and scene management in Desejo1.unity and Desejo2.unity, introducing new game objects and refining transforms to elevate visual fidelity and gameplay flow. Her work included implementing collision handling, enemy logic, and death triggers using C# within Unity, as well as resolving critical bugs affecting progression and visual consistency. By integrating asset management workflows and establishing interoperability tests, Gabrielle ensured stable, regression-safe modules and positioned the project for efficient QA and future feature development.
November 2024 — Delivered major D1/D2 module work for ThomazMSilva/BodeExpiatorio, strengthening playability, asset workflow, and QA readiness. Key features delivered include: D1 Module Enhancements (added suggestions and revision flow), D2 Module Enhancements (collision handling, enemy logic, death triggers), Copy and Scenes Support (asset and scene workflow), Miscellaneous Small Tweaks, and D2 Gameplay Polish with collectibles, plus D1/D2 Interoperability Tests to validate playable states. Major bugs fixed include: D2 misparameterization, D2 progression blockage, and D2 visual wall hole. Overall impact: increased stability and playability across modules, smoother asset management, and readiness for QA and future feature work. Technologies demonstrated: modular architecture and gameplay systems engineering (collision/enemy logic/death triggers), cross-module interoperability, regression-safe refinements, and disciplined version control.
November 2024 — Delivered major D1/D2 module work for ThomazMSilva/BodeExpiatorio, strengthening playability, asset workflow, and QA readiness. Key features delivered include: D1 Module Enhancements (added suggestions and revision flow), D2 Module Enhancements (collision handling, enemy logic, death triggers), Copy and Scenes Support (asset and scene workflow), Miscellaneous Small Tweaks, and D2 Gameplay Polish with collectibles, plus D1/D2 Interoperability Tests to validate playable states. Major bugs fixed include: D2 misparameterization, D2 progression blockage, and D2 visual wall hole. Overall impact: increased stability and playability across modules, smoother asset management, and readiness for QA and future feature work. Technologies demonstrated: modular architecture and gameplay systems engineering (collision/enemy logic/death triggers), cross-module interoperability, regression-safe refinements, and disciplined version control.
Month: 2024-10 — ThomazMSilva/BodeExpiatorio Key features delivered: Enhanced game environment and level design in Unity scenes Desejo1.unity and Desejo2.unity, introducing new game objects and refined positions, scales, and properties to improve visuals and gameplay flow. Major bugs fixed: No major bugs fixed this month (no critical regressions reported). Overall impact and accomplishments: Improved visual fidelity and gameplay clarity in core levels, elevating player experience and positioning the project for upcoming features. All changes are traceable via three commits, supporting reproducibility and easier collaboration. Technologies/skills demonstrated: Unity scene design and asset integration, 3D transform and object placement, version control (Git), and cross-team collaboration with design/art input.
Month: 2024-10 — ThomazMSilva/BodeExpiatorio Key features delivered: Enhanced game environment and level design in Unity scenes Desejo1.unity and Desejo2.unity, introducing new game objects and refined positions, scales, and properties to improve visuals and gameplay flow. Major bugs fixed: No major bugs fixed this month (no critical regressions reported). Overall impact and accomplishments: Improved visual fidelity and gameplay clarity in core levels, elevating player experience and positioning the project for upcoming features. All changes are traceable via three commits, supporting reproducibility and easier collaboration. Technologies/skills demonstrated: Unity scene design and asset integration, 3D transform and object placement, version control (Git), and cross-team collaboration with design/art input.

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