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Gabiru

PROFILE

Gabiru

Gabrielle Neves contributed to the ThomazMSilva/BodeExpiatorio repository by enhancing Unity-based game environments and developing modular gameplay systems over a two-month period. She improved level design and scene management in Desejo1.unity and Desejo2.unity, introducing new game objects and refining transforms to elevate visual fidelity and gameplay flow. Her work included implementing collision handling, enemy logic, and death triggers using C# within Unity, as well as resolving critical bugs affecting progression and visual consistency. By integrating asset management workflows and establishing interoperability tests, Gabrielle ensured stable, regression-safe modules and positioned the project for efficient QA and future feature development.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

33Total
Bugs
3
Commits
33
Features
7
Lines of code
409,646
Activity Months2

Work History

November 2024

30 Commits • 6 Features

Nov 1, 2024

November 2024 — Delivered major D1/D2 module work for ThomazMSilva/BodeExpiatorio, strengthening playability, asset workflow, and QA readiness. Key features delivered include: D1 Module Enhancements (added suggestions and revision flow), D2 Module Enhancements (collision handling, enemy logic, death triggers), Copy and Scenes Support (asset and scene workflow), Miscellaneous Small Tweaks, and D2 Gameplay Polish with collectibles, plus D1/D2 Interoperability Tests to validate playable states. Major bugs fixed include: D2 misparameterization, D2 progression blockage, and D2 visual wall hole. Overall impact: increased stability and playability across modules, smoother asset management, and readiness for QA and future feature work. Technologies demonstrated: modular architecture and gameplay systems engineering (collision/enemy logic/death triggers), cross-module interoperability, regression-safe refinements, and disciplined version control.

October 2024

3 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 — ThomazMSilva/BodeExpiatorio Key features delivered: Enhanced game environment and level design in Unity scenes Desejo1.unity and Desejo2.unity, introducing new game objects and refined positions, scales, and properties to improve visuals and gameplay flow. Major bugs fixed: No major bugs fixed this month (no critical regressions reported). Overall impact and accomplishments: Improved visual fidelity and gameplay clarity in core levels, elevating player experience and positioning the project for upcoming features. All changes are traceable via three commits, supporting reproducibility and easier collaboration. Technologies/skills demonstrated: Unity scene design and asset integration, 3D transform and object placement, version control (Git), and cross-team collaboration with design/art input.

Activity

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Quality Metrics

Correctness75.8%
Maintainability75.8%
Architecture71.4%
Performance70.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity SceneUnity YAML

Technical Skills

3D ModelingAsset ManagementGame DevelopmentLevel DesignScene DesignScene ManagementUnityUnity EditorUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ThomazMSilva/BodeExpiatorio

Oct 2024 Nov 2024
2 Months active

Languages Used

C#UnityUnity AssetUnity C#Unity SceneUnity YAML

Technical Skills

Game DevelopmentLevel DesignScene ManagementUnity Engine3D ModelingAsset Management