
Thomaz Silva contributed to the ThomazMSilva/BodeExpiatorio repository by building and refining core gameplay systems, UI, and visual feedback over five months. He implemented features such as movement and input handling, dialogue and confession mechanics, and a robust asset pipeline, using C#, Unity, and Shader Graph. His work included refactoring audio and UI systems for maintainability, expanding level design, and integrating dual input system support to improve accessibility. By addressing 31 bugs and delivering 48 features, Thomaz enhanced player experience through improved feedback loops, visual polish, and consistent asset management, demonstrating depth in both technical execution and project organization.
April 2025 — Focused on delivering a polished player interaction loop, establishing cross-input system support, and tuning gameplay geometry. Key features include a kneeling idle animation and a refactor of dialogue UI panel management; input handling updated to support both new and legacy input systems; collider sizes and properties adjusted for better gameplay responsiveness and visuals. Changes are committed in ThomazMSilva/BodeExpiatorio (commit: correcao de bug).
April 2025 — Focused on delivering a polished player interaction loop, establishing cross-input system support, and tuning gameplay geometry. Key features include a kneeling idle animation and a refactor of dialogue UI panel management; input handling updated to support both new and legacy input systems; collider sizes and properties adjusted for better gameplay responsiveness and visuals. Changes are committed in ThomazMSilva/BodeExpiatorio (commit: correcao de bug).
Month: 2025-01 — Focused on repository hygiene and asset management improvements in ThomazMSilva/BodeExpiatorio. Delivered a targeted cleanup that removes an unused Addressable Assets meta file to reduce configuration clutter and lower maintenance risk. No user-facing features or bugs introduced this month; the change improves maintainability, reduces onboarding friction, and lays groundwork for more robust asset pipeline management. Commit reference: 0a0ee2faaf65e3c1d34de24e200cebe1ffad80d1.
Month: 2025-01 — Focused on repository hygiene and asset management improvements in ThomazMSilva/BodeExpiatorio. Delivered a targeted cleanup that removes an unused Addressable Assets meta file to reduce configuration clutter and lower maintenance risk. No user-facing features or bugs introduced this month; the change improves maintainability, reduces onboarding friction, and lays groundwork for more robust asset pipeline management. Commit reference: 0a0ee2faaf65e3c1d34de24e200cebe1ffad80d1.
December 2024 monthly summary for ThomazMSilva/BodeExpiatorio: Delivered two major feature clusters focused on visual polish and gameplay/UI expansion. Implemented a scene-wide graphics refresh with a brightness manager, post-processing enablement, and prefab renaming for consistency; expanded level design with additional objects, UI adjustments, audio integration, and refined health/scene loading. Overall, these changes improved visual fidelity, consistency across assets, richer gameplay experiences, and a more robust UI/audio pipeline, delivering measurable business value in player engagement and maintainability.
December 2024 monthly summary for ThomazMSilva/BodeExpiatorio: Delivered two major feature clusters focused on visual polish and gameplay/UI expansion. Implemented a scene-wide graphics refresh with a brightness manager, post-processing enablement, and prefab renaming for consistency; expanded level design with additional objects, UI adjustments, audio integration, and refined health/scene loading. Overall, these changes improved visual fidelity, consistency across assets, richer gameplay experiences, and a more robust UI/audio pipeline, delivering measurable business value in player engagement and maintainability.
November 2024 performance summary for ThomazMSilva/BodeExpiatorio focused on delivering core gameplay mobility, robust UI/UX, and narrative-driven features, while significantly improving stability and build readiness. The team executed a series of coordinated commits across movement, UI, gameplay systems, visuals, audio, and infrastructure to create business value through a more engaging, maintainable, and scalable product. Key outcomes include:
November 2024 performance summary for ThomazMSilva/BodeExpiatorio focused on delivering core gameplay mobility, robust UI/UX, and narrative-driven features, while significantly improving stability and build readiness. The team executed a series of coordinated commits across movement, UI, gameplay systems, visuals, audio, and infrastructure to create business value through a more engaging, maintainable, and scalable product. Key outcomes include:
October 2024: Focused on visual fidelity and gameplay feedback for ThomazMSilva/BodeExpiatorio. Delivered shader polish, improved feedback loops, and refactored audio paths. Bug fixes and stability improvements in silhouette and torment feedback, enhancing player feel and maintainability.
October 2024: Focused on visual fidelity and gameplay feedback for ThomazMSilva/BodeExpiatorio. Delivered shader polish, improved feedback loops, and refactored audio paths. Bug fixes and stability improvements in silhouette and torment feedback, enhancing player feel and maintainability.

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